I know the next wave of consoles will be massively powerful, and certainly there will be plenty of games which look better than anything we've ever seen, especially in titles with a limited number of objects displayed on screen at any given time such as fighting games (DOA4 or whatever will looked damned nice). But what sort of graphics do you expect out of something meant to push a massive number of objects on screen at a given time? For example, an RTS like Rise of Nations or Rome total war, space shooters like Rogue leader, sports games, or anything else that comes to mind..
Personally I expect Soul Calibur character detail on individual units (the dreamcast fighter), and individual grass blades (like many next-gen games are starting to use) even on a wide, massive field in a good RTS. In another genre known for massive number of objects, like a space shooter, I expect TV cg quality graphics, like a good episode of Babylon 5. For sports games, I do expect at least good quality n64 modeling for most of the crowd, with better quality models for when the camera pans near them. So, in general, I expect individual elements in most games to look pretty good, but not great, very reminiscent of the previous generation of gaming, but on a massive scale, which naturally is very impressive unto itself.
Personally I expect Soul Calibur character detail on individual units (the dreamcast fighter), and individual grass blades (like many next-gen games are starting to use) even on a wide, massive field in a good RTS. In another genre known for massive number of objects, like a space shooter, I expect TV cg quality graphics, like a good episode of Babylon 5. For sports games, I do expect at least good quality n64 modeling for most of the crowd, with better quality models for when the camera pans near them. So, in general, I expect individual elements in most games to look pretty good, but not great, very reminiscent of the previous generation of gaming, but on a massive scale, which naturally is very impressive unto itself.