Odd question about next-gen consoles

GwymWeepa

Regular
I know the next wave of consoles will be massively powerful, and certainly there will be plenty of games which look better than anything we've ever seen, especially in titles with a limited number of objects displayed on screen at any given time such as fighting games (DOA4 or whatever will looked damned nice). But what sort of graphics do you expect out of something meant to push a massive number of objects on screen at a given time? For example, an RTS like Rise of Nations or Rome total war, space shooters like Rogue leader, sports games, or anything else that comes to mind..

Personally I expect Soul Calibur character detail on individual units (the dreamcast fighter), and individual grass blades (like many next-gen games are starting to use) even on a wide, massive field in a good RTS. In another genre known for massive number of objects, like a space shooter, I expect TV cg quality graphics, like a good episode of Babylon 5. For sports games, I do expect at least good quality n64 modeling for most of the crowd, with better quality models for when the camera pans near them. So, in general, I expect individual elements in most games to look pretty good, but not great, very reminiscent of the previous generation of gaming, but on a massive scale, which naturally is very impressive unto itself.
 
We've pushed 300 odd roughly Unreal3 quality guys (i.e. HDR PS2.0 64 instructions long shaders, boned, full shadows etc.) on a ATI9800 @ 30fps in a contrived test scene.

Its all due to LOD and batching, the advantage of APS (Apperance Preserving Simplification AKA Doom3 normal maps) is that that the change of lod is fairly hard to notice...

We didn't spend that long to set up the tech demo, so I expect much better results when we really go for it on the consoles.
 
ooo..... you wouldn't mind sharing this tech demo on the net would you ? :LOL: ;)

was that running at 640x480?
 
:oops: :oops: :oops:

This should be interesting to a article :)
Just kinding, but you got a nice ideas to start ;)
BTW great job with the demo
 
I hope all nextgen consoles have that feature called geometry instancing (or vertex instancing) that from what I understand, speeds up scenes with lots of the same or similar small objects. the NV40 / GeForce 6800 has it. I think the Radeon X800 lacks it. hopefully GI/VI will be in R5XX, R6XX, Xbox2 VPU, Revolution VPU and PS3 GPU.
 
Megadrive1988 said:
I hope all nextgen consoles have that feature called geometry instancing (or vertex instancing) that from what I understand, speeds up scenes with lots of the same or similar small objects. the NV40 / GeForce 6800 has it. I think the Radeon X800 lacks it. hopefully GI/VI will be in R5XX, R6XX, Xbox2 VPU, Revolution VPU and PS3 GPU.
all of ati's dx 9 hardware can do instancing .
 
Megadrive1988 said:
I hope all nextgen consoles have that feature called geometry instancing (or vertex instancing) that from what I understand, speeds up scenes with lots of the same or similar small objects. the NV40 / GeForce 6800 has it. I think the Radeon X800 lacks it. hopefully GI/VI will be in R5XX, R6XX, Xbox2 VPU, Revolution VPU and PS3 GPU.

Considering the PS2 brought this technique to the game developers toolbox (via uploading a small model into micromem and then sending 'n' object parameters (matrices) via the the DMA lists), I think you can safetly expect these kind of technologies on all next consoles.
 
DeanoC said:
Megadrive1988 said:
I hope all nextgen consoles have that feature called geometry instancing (or vertex instancing) that from what I understand, speeds up scenes with lots of the same or similar small objects. the NV40 / GeForce 6800 has it. I think the Radeon X800 lacks it. hopefully GI/VI will be in R5XX, R6XX, Xbox2 VPU, Revolution VPU and PS3 GPU.

Considering the PS2 brought this technique to the game developers toolbox (via uploading a small model into micromem and then sending 'n' object parameters (matrices) via the the DMA lists), I think you can safetly expect these kind of technologies on all next consoles.


WOW, NOW THAT'S WHAT I CALL GOOD MARKETING!! I mean from Nvidia's part, marketing instancing as a NEW feature that not even the R420 has, when even good old PS2 had something similar!!! :LOL: :LOL: Talk about PR huh.... :devilish:
 
well for PC's it is new.
PS2 was(is) ahead of it's time, that's why it's games still compare favorably against many xbox and even mid-end PC titles.
 
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