Well, they recommend it. From what I've seen, the problem with doing it with different boards is that you'll have synchronization problems. It will probably still work, but it won't work at optimal performance.Sage said:nVidia says that they dont support SLI with different manufacturers. both boards have to be the same model and same manu.
The air doesn't come from the front of the card. It comes from the side.anaqer said:Neither would a blower. Air intake is severely reduced by the back of the other card in both designs.Chalnoth said:Huh? There's no way a normal fan design would work with two closely-packed video cards.
trinibwoy said:Why wouldn't you be able to overclock it? As long as you can get the same stable overclock on both cards it should be fine.
Leto said:trinibwoy said:Why wouldn't you be able to overclock it? As long as you can get the same stable overclock on both cards it should be fine.
I think the overclockers will always find a way.
SLI 6800's will be perfect to run this beast from Apple
image snipped
30 inches! DVI input, 2560x1600 res.
http://www.apple.com/dk/displays/
With SLI you could run 4 of these screens = 60 inches, 16.4 megapixel, 10240x6400.
Does a 6800 have the 2d fillrate capabilities to render at these resolutions??
Nite_Hawk said:5120x1600
(doesn't each display need two dvi connectors?)
Nite_Hawk
It's probably the same as other high-res LCDs: dual-(or higher)link allows for a decent refresh rate, whereas driving two 30" displays will probably result in low refresh rates for both blingedy LCDs.[url=http://www.apple.com/displays/digital.html said:Apple[/url]]The 30-inch Cinema HD Display requires the next level of DVI connectivity — “dual link†to drive the massive amount of pixels to the screen. And the NVIDIA GeForce 6800 Ultra DDL graphics card (available from the Apple Store) delivers, with the most advanced graphics engine available. This card, designed specifically to support the dual link DVI connection, delivers 2560 by 1600 resolution. Even better, it can drive two 30-inch Apple Cinema HD Displays, giving you the ultimate creative canvas. This card will be available for Mac only in August 2004.
nutball said:That's completely false. BTX will make life worse for graphics cards. BTX is a solution to Intels problem, and Intel don't give a flying fudge about the rest of the industry.
The card in question reportedly supports Dual dual DVI. (!)Leto said:Nite_Hawk said:5120x1600
(doesn't each display need two dvi connectors?)
Nite_Hawk
Dont think so, if you read the little info bar about the Geforce 6800 with the picture of a 6800, it says; "And even better - it supports two 30" displays ..."
Maybe you need 2 DVI connections to run it at full 2560 resolution..
It doesn't seem like that would help screen partitioning, as the application's not going to know to split the screen in two. The algorithms may be pretty much identical for deciding which geometry to send to which card, but I don't see how that helps the video card out.SA said:If the application's 3d engine uses efficient culling of geometry to the viewport (say using hierarchical bounding volumes) the scaling happens automatically since geometry outside a card's partition is efficiently culled before being processed.
An integer fraction should be ok, surely?Ailuros said:The Apple gigantic monitor has a native resolution (or did I get that the wrong way?) of 2560*1600. Anything lower then the native resolution on TFT/LCD monitors isn´t usually a good idea..
Simon F said:An integer fraction should be ok, surely?Ailuros said:The Apple gigantic monitor has a native resolution (or did I get that the wrong way?) of 2560*1600. Anything lower then the native resolution on TFT/LCD monitors isn´t usually a good idea..
Apple has games?AlphaWolf said:Simon F said:An integer fraction should be ok, surely?Ailuros said:The Apple gigantic monitor has a native resolution (or did I get that the wrong way?) of 2560*1600. Anything lower then the native resolution on TFT/LCD monitors isn´t usually a good idea..
Some lcd displays scale better than others but even that would be a problem for that apple as its a bit of an odd resolution and many games seem to lack support for odd resolutions.