DaveBaumann said:HDR is currently not in the benchmark mode because NVIDIA don't support float buffers at the moment and the benchmark was designed to render equally on all systems.
Welcome back Dave, I appreciate the above insite and look forward to more of your take on this....but go get some rest so I can go crash before you 'plain it all and I miss the fun, I mean get some rest and hit it in the morning.DaveBaumann said:Hi guys,
OK, I've only just got back home in the UK from Shader day and am beginning to catch up on the aftermath of Gabes statements.
I've not read all this thread so I don't know if this has been mentioned before, but I see that NVIDIA are suggesting using PS1.4 for many effects and there will be limited visual difference. There is a problem with this though.
Whilst Valve were there they displayed that they had implemented higher dynamic range into the engine. HDR will be available in the game to those that support its requirements, however it is not currently implemented in the benchmark. HDR needs the a higher range, and PS1.4 only has -8, 8 range which is probably not enough - the HDR effects also require float buffers which none of the current NVIDIA drivers support. There is also dramatic visual differences between HDR being enabled and disabled.
HDR is currently not in the benchmark mode because NVIDIA don't support float buffers at the moment and the benchmark was designed to render equally on all systems.
DaveBaumann said:Hi guys,
OK, I've only just got back home in the UK from Shader day and am beginning to catch up on the aftermath of Gabes statements.
I've not read all this thread so I don't know if this has been mentioned before, but I see that NVIDIA are suggesting using PS1.4 for many effects and there will be limited visual difference. There is a problem with this though.
Whilst Valve were there they displayed that they had implemented higher dynamic range into the engine. HDR will be available in the game to those that support its requirements, however it is not currently implemented in the benchmark. HDR needs the a higher range, and PS1.4 only has -8, 8 range which is probably not enough - the HDR effects also require float buffers which none of the current NVIDIA drivers support. There is also dramatic visual differences between HDR being enabled and disabled.
HDR is currently not in the benchmark mode because NVIDIA don't support float buffers at the moment and the benchmark was designed to render equally on all systems.
Whilst Valve were there they displayed that they had implemented higher dynamic range into the engine. HDR will be available in the game to those that support its requirements, however it is not currently implemented in the benchmark. HDR needs the a higher range, and PS1.4 only has -8, 8 range which is probably not enough - the HDR effects also require float buffers which none of the current NVIDIA drivers support. There is also dramatic visual differences between HDR being enabled and disabled.
HDR is currently not in the benchmark mode because NVIDIA don't support float buffers at the moment and the benchmark was designed to render equally on all systems.
It seems that an important feature of the final engine has been disabled in the benchmark version. Wouldn't this affect the scores of different video cards?
DaveBaumann said:IT has to be said, though, that I don't think everyone there appreciated this point and with HDR enabled there will be visually dramatic differences between the DX8 and DX9 paths.
nelg said:Are you saying that HDR will never be available on the nV3.x ?
LeStoffer said:Dave, any feedback on what kind of performance hit you'll take with this enabled in the game? Say on a Radeon 9700 Pro?
Well, now this has me concerned for nVidia's future. I'm just a gamer with an above average interest in vidcards, yet it appears for most of this year my grasp of the situation has been better than nVidia's. :?Uttar said:3. The worse is that with all this crap, it seems to me management is actualy believing these e-mails. And that quite simply because, well, they still got to trust their employees... And it's higher-end employees sending e-mails to all employees...
So, what do we have here?
A mess, a complete mess for multiple things, that management is barely aware of.
And no, comparing this to 3DFX ain't original
Thanks for that, but could someone please explain what that means to a thicky like me?DeanoC said:Microsoft did mention they might do a point-release of Dx9 to support a new conditional floating point texture/render target formats.
Similar to conditional non-pow2 limitations, it should allow cards that can't do full Dx9 floating point texture enough usage for HDRI etc.
nelg said:While on the topic of HDR, here is another program that can be used as a benchmark.
http://www.daionet.gr.jp/~masa/rthdribl/index.html
Some results.... http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=18027
Guess which card performs better