Nvidia Turing Speculation thread [2018]

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I don't know about that. OTOY has integrated Octane into Unity already and they've just officially announced an integration into UE4.
  • Otoy OctaneRender: GPU-accelerated, unbiased, physically correct renderer is demonstrating performance improvements of 5-8x with Octane 2019’s path-tracing kernel — running at 3.2 billion rays/second on NVIDIA Quadro RTX 6000, compared with 400 million rays/second on Quadro P6000.
https://blogs.nvidia.com/blog/2018/08/13/turing-industry-support/
 
Rumor ...
NVIDIA RTX 2070 Specs Leaked – 2304 Cores, 8GB GDDR6 at ~$400

https://wccftech.com/nvidia-rtx-2070-specs-leaked-2304-cores-8gb-gddr6-at-400/

I'll be really impressed if the 2070 can match the 1080 Ti in non-RTX workloads. From the specs alone it seems like both the 2070 and the 2080 will be either at the same level or below the 1080 Ti but I wouldn't put it past Nvidia to offer something akin to Kepler => Maxwell again. Exciting stuff! Even though I'm not planning to upgrade my 1080 Ti immediately, unless the perf increase is something ground breaking :D
 
I don't know about that. OTOY has integrated Octane into Unity already and they've just officially announced an integration into UE4.


Yes:

https://www.techpowerup.com/246820/nvidia-does-a-trueaudio-rt-cores-also-compute-sound-ray-tracing
What does having Octane integrated into Unity or UE4 have anything to do with what I was saying ? Nothing.

Oh Snap! Just remembered that you are a big OTOY "fan" and previously ridiculously tried to "school" Andrew Lauritzen (who's one of the few people in the world who already had experience using DXR/RTX developing the Pica Pica Demo at SEED) about real-time rendering techniques and RT...
https://forum.beyond3d.com/posts/2025973/ as a matter of fact he has never posted again on B3D since then...

Let's not go down that path again please.
 
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All them GigaRays get me thinking about isosurface extraction from exascale HPC sims... can we package that pipeline in a single call ?!
 
What does having Octane integrated into Unity or UE4 have anything to do with what I was saying ? Nothing.

Oh Snap! Just remembered that you are a big OTOY "fan" and previously ridiculously tried to "school" Andrew Lauritzen (who's one of the few people in the world who already had experience using DXR/RTX developing the Pica Pica Demo at SEED) about real-time rendering techniques and RT...
https://forum.beyond3d.com/posts/2025973/ as a matter of fact he has never posted again on B3D since then...

Let's not go down that path again please.
1) Everything. Octane is now DXR accelerated and its integration with Unity supports both offline use (like baking ultra high quality lightmaps in a few seconds) and runtime use (up to full path tracing).
2) It's not my fault he refused to acknowledge OTOY's greater expertise on the subject of GPU-accelerated path tracing.

What are the odds they can strong arm this into FMOD or unreal engine 4 or somewhere it will be widely implemented as a "default" option?
One can only hope.
 
Considering the consumer die size is larger than even the GP100 and also with GDDR6 14Gbps, not surprising the price is going to be high.
Remember it is going from 471mm2 to over 700mm2 with GDDR6, and a lot of the technology is not about scaling traditional FP32 compute cores.
It seems the price of GDDR6 (14Gbps) is expensive when looking at the Turing Quadro model with 24GB and 48GB.

I could never see this GPU (especially the upper models) ever being considered cost effective from a consumer perspective, but it packs a lot in the GPU albeit it is yet to be seen how useful all of this is for traditional-current games and going forward.
Early adopter/'enthusiast tax' for quite a bit of that HW, which is diverging from historical approach.
I am interested to see its gaming performance for older and some latest games; if it manages around 30%-40% (caveat would be game dependant) over previous gen 1080ti with future looking hardware not truly used effectively yet it will sell IMO.
 
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The pricing is totally bonkers! RTX2070 for 499!!!! RTX2080 699, RTX2080Ti 999....

I guess Pascal has not reached EOL yet...
 
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It's just me / twitch or the tomb raider tech demo shows barely any difference with RT on?

GPUs got so good at "faking" everything that RT enhancements don't offer that huge a noticeable overall improvement. It's not a gameplay enhancement unless you use shadows and light as part of the gameplay really though even those are easily faked too.
 
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