If you've a new feature that the market is crying out for, like raytracing, and you have the monopoly on it, you charge to the max to maximise profits.
If you have a new feature you're trying to establish so you become the de facto standard with a controlling stake in the industry, like raytracing, the you price as low as possible to drive adoption.
It would appear nVidia are pricing for a must-have feature that is only must0have on paper. As I've mentioned, where hardware RT is definitely a must-have for pro imaging and can be priced accordingly, without the software to drive that, it's worthless. To get devs to target RT in their software, it needs to be in a sizeable market segment, which means pricing it low to drive adoption.
It sounds too like DXR being DX12 only, and DX12 not being popular, RT itself is facing an uphill struggle for adoption.
I don't think nVidia's business plan was well considered and we're seeing the economic impact of that. If I were in charge, I'd have looked only at pro imaging, got on board with the key players, and had RT software come out with the hardware, day one, buy RTX2080 (maybe not bother with 2070?) and get 10x speed up in your workflows. That gives you 6 months of raytracing being developed and used, and then you supply free cards to engine devs etc. to integrate, and then roll out RT cards to gamers when there's software to make use of it and give them a reason to buy it. At the moment nVidia are only selling a promise - some day this card is going to result in awesome graphics - but we all know we can just wait for that day and get cheaper/better options. It's like selling a new console at $600 with a library of two games. Sales will be crap as gamers know in a year's time it'll be $400-500 and there'll be a library worth playing...
Going back and thinking about this, it's interesting to compare and contrast this with the GeForce 256.
In many ways quite similar.
- Change of branding. Riva to Geforce and GTX to RTX.
- Introduction of forward looking features with little to no industry support. TnL and RT respectively.
In many ways very dissimilar
- It launched only a bit higher in price than NVs previous flagship card the Riva TNT2 Ultra (~250 USD at launch) at 279 USD.
- It launched at a lower price than previous GPUs from their biggest competitor 3Dfx. Both the Voodoo Graphics (1997) and Voodoo 2 12 MB version (1998) launched at 299 USD.
Looking at Anandtech's conclusion we see a similar recommendation to hold off on buying the card due to lack of support for new features in software titles.
https://www.anandtech.com/show/391/25
But unlike the RTX series of cards, if you wanted to jump in and try it out, it wasn't going to be a massive investment. While the price was high for the card, it wasn't that high relative to other PC components at the time compared to the RTX cards or even flagship GTX cards.
IE - back then it was much easier to jump on new graphics technology without software support because it wasn't such a large investment relative to the rest of the PC. These days, a high end GPU represents a relatively massive investment and the RTX pushes that even further into the absurd.
As you've been saying, if there was professional support then professionals would buy it even at exorbitant prices as long as it significantly increased their workflow.
As professionals are also ones that are the least likely to jump on something without existing support in their workflow software packages this leaves RTX in currently in a weird place.
And looking back at the comparison with the Geforce 256. If they are looking at gamers to drive adoption and force software developers to support the new features, then they really needed to price it closer to 1080/1070/1060 prices for the 2080/2070/2060. At Pascal launch prices +20-50 USD, it likely would have sold in similar quantities.
But as it stands at current RTX pricing, sales will be lackluster at best, IMO, until there's a massive library of support on PC, and even then sales for RTX are unlikely to take off. While Pascal did respectably with 1070 and 1080, it only really massively took off when 1060 launched at a more budget friendly price. 2060 being closer to launch 1070 prices than launch 1060 prices really hurts adoption there WRT gamers.
This leaves the RTX series mostly being adopted by game developers, software researchers, and the 1% of ultra high end gamers. A fairly narrow market segment.
And while 2060 pushed prices into more reasonable territory, at lot of people in that price range likely have a 1080 or better already due to the sales that Pascal has had and all the GPUs being dumped into the 2nd hand market. Which means taking a performance hit in order to try out RT.
Regards,
SB