BenSkywalker
Regular
Joe-
I already mentioned perhaps a large part of my problem is with my perspective. When I purchase a computer hardware item I expect it to have fully functioning drivers without any serious issues period. If I see a product on the shelf, then the drivers that match above criteria should be a given. There are some exceptions to this, I don't expect anyone's drivers except nV's to work with any real intensive 3D utilization(Viz, CAD etc), but outside of that I expect it to work as it should and as it is implied that it does when I purchase it. When I ran 3dfx this is how it worked, I had a Kyro2 and while it had some minor issues it still worked for the most part and it did so without any major problems, when I run nVidia this is how it works. In the last five years I have had two boards that failed to live up to fairly basic driver standards- an ATi All In Wonder Pro 8MB (RagePro) and a Radeon 9500Pro.
The basis of your issues with nVidia is in relation to trusting them and what it would take for you to do so. Every nV board I have purchased has performed within or exceeded my expectations, same with 3dfx and same with PowerVR.
The NV2X's AF is 'right', the NV3X isn't, although it's better then the ATi alternatives. "Adaptive shader code" is altering what the shader should be doing to output inferior results, much like ATi's AF. The big difference I see between them is I use AF in every single game I play and I have, let me count.... 0 games that support PS 2.0
Speed is irrelevant to doing something properly or hacking it. I've already stated in a previous post in this thread "they also degraded the AF quality moving from NV2X to NV3X".
I don't live in a theoretical vacum. What impacts me is what I care about. nVidia's and ATi's 16bit color looks like ass compared to 3dfx's, you think anyone should care in the least? If you are talking about trusting PR, I don't trust any as I have already stated anyone that does is moronic.
List off nV's bugs that would impact me that can't be worked around easily. I've asked this of numerous people who try and state that ATi's drivers are competitive with nV's and haven't seen a good response yet. I tried to find workarounds to those issues that I had with ATi's drivers, I spent a month trying to work around them before I gave up.
FUDie-
They support it and it works as advertised and as it has. They do not only filter the edges that they deem worthy of being filtered which is what would need to be taking place for it to be comparable to ATi's or nV's NV3X AF.
And I'm still trying to find out from what "perspective" you can see nVidia being more "truthful / forthcoming" than ATI.
I already mentioned perhaps a large part of my problem is with my perspective. When I purchase a computer hardware item I expect it to have fully functioning drivers without any serious issues period. If I see a product on the shelf, then the drivers that match above criteria should be a given. There are some exceptions to this, I don't expect anyone's drivers except nV's to work with any real intensive 3D utilization(Viz, CAD etc), but outside of that I expect it to work as it should and as it is implied that it does when I purchase it. When I ran 3dfx this is how it worked, I had a Kyro2 and while it had some minor issues it still worked for the most part and it did so without any major problems, when I run nVidia this is how it works. In the last five years I have had two boards that failed to live up to fairly basic driver standards- an ATi All In Wonder Pro 8MB (RagePro) and a Radeon 9500Pro.
The basis of your issues with nVidia is in relation to trusting them and what it would take for you to do so. Every nV board I have purchased has performed within or exceeded my expectations, same with 3dfx and same with PowerVR.
What is "adaptive shader code?" Creating output that differs from the one the developer intended, by changing the shader algotighm behind his back, is not "adaptive". Its deceptive, and not forthcoming.
Like AA, Aniso filtering has different implementations. To say or imply that one's aniso implementation is "wrong" because it is of lower quality, then you'd have to say that nVidia's AA is "wrong."
The NV2X's AF is 'right', the NV3X isn't, although it's better then the ATi alternatives. "Adaptive shader code" is altering what the shader should be doing to output inferior results, much like ATi's AF. The big difference I see between them is I use AF in every single game I play and I have, let me count.... 0 games that support PS 2.0
Or I could say that nVidia's aniso was wrong, because it was so "slow".
You can't have your cake and eat it too.
Speed is irrelevant to doing something properly or hacking it. I've already stated in a previous post in this thread "they also degraded the AF quality moving from NV2X to NV3X".
Why does that matter?
I don't live in a theoretical vacum. What impacts me is what I care about. nVidia's and ATi's 16bit color looks like ass compared to 3dfx's, you think anyone should care in the least? If you are talking about trusting PR, I don't trust any as I have already stated anyone that does is moronic.
Where was such an implication made? Talk about reading into things. The only implication I see being made is from you: your implication that ATI has more bugs than nVidia. (Because ATI has a bug list, and "all the bugs that you know of in nVidia's drivers can be worked around.) Talk about a stretch...
List off nV's bugs that would impact me that can't be worked around easily. I've asked this of numerous people who try and state that ATi's drivers are competitive with nV's and haven't seen a good response yet. I tried to find workarounds to those issues that I had with ATi's drivers, I spent a month trying to work around them before I gave up.
FUDie-
As OpenGL guy mentioned, the GeForce 2 wasn't one of the boards listed. I said, "MSAA", which the GeForce 2 doesn't support, but the GeForce 3/4/FX allegedly do.
They support it and it works as advertised and as it has. They do not only filter the edges that they deem worthy of being filtered which is what would need to be taking place for it to be comparable to ATi's or nV's NV3X AF.