On a more basic note, why should the order of submission of geometric primitives (atleast in the fixed function pipeline) matter?
Even in programmable pipline, why should the order in which primitives are submitted, shouldn't matter. After all, the shaders are explicitly guaranteed to execute in an order less fashion. For stuff like OIT, I suspect the order here is referring to the order of vbo's, and not to the order of primitives within that vbo.
Even in programmable pipline, why should the order in which primitives are submitted, shouldn't matter. After all, the shaders are explicitly guaranteed to execute in an order less fashion. For stuff like OIT, I suspect the order here is referring to the order of vbo's, and not to the order of primitives within that vbo.