If we're anywhere near as wrong now as we were then, this upcoming generation could be very interesting. Anybody think we'll get better texture filtering this time around? Maybe a control panel option to force bicubic filtering in the shaders or something. It would be slow but probably more useful than the unnecessarily super high MSAA modes they offer now.
I'm not even sure if the methods described in the following patents are flawless/useful or if any of them have been or will be implemented (and for which markets):
http://v3.espacenet.com/publication...R=7456846B1&DB=EPODOC&locale=en_EP&CC=US&FT=D
http://v3.espacenet.com/publication...R=7446780B1&DB=EPODOC&locale=en_EP&CC=US&FT=D