Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Sharkfood said:Well, hopefully after NVIDIA perfects their 16-sample AA, they might actually then focus on delivering trilinear in games like UT2003 and others.![]()
Yes, definitely don't let it worry you. For example, I once came up with a 'great' new way of doing AA which worked wonderfully well..... except for one little case where it all just fell to pieces <sigh>DiGuru said:akira888 said:However, over the years I've come to realize that there are hundreds of men at each of the firms in the industry who have had years of training in this field and do this all day long. Whatever idea I could ever have is sure to have been either thought out already or (more likely) dismissed outright already. But that's life for you...![]()
Don't think like that! Those trained and hired people work under different constrains than you. All great things started out as 'some whacky idea I had'!
It's "Stochastic."Sage said:what we REALLY need is 32x schotastic (sp?) sampling.
K.I.L.E.R said:320x240 will look great with 16xAA and 8xAF.![]()
K.I.L.E.R said:Sharkfood said:Well, hopefully after NVIDIA perfects their 16-sample AA, they might actually then focus on delivering trilinear in games like UT2003 and others.![]()
320x240 will look great with 16xAA and 8xAF.![]()
The funny thing is, millions of people watch 768x576 or so resolution moving pictures every day on 21"+ displays, and they arent complaining. Percieved image quality still beats any realtime CG that PC can display by a huge margin.pcchen said:K.I.L.E.R said:320x240 will look great with 16xAA and 8xAF.![]()
On your PDA or cellphone, of course![]()
I like them for the cleverness of the idea, but they cause too much blurring IMO. The samples pictures I've seen look "ok" until you take a closer look and realize that the blur is overdone.davepermen said:i like flipquad and fliptri samplings..![]()
no_way said:Of course, the lighting models, both temporal and spatial antialiasing methods, content detail, animation and other aspects of graphics are leaps and bounds beyond what is currently doable on PC. Yes, raw rendering power can help some of the aspects, but i think raw power has to climb exponential curve to achieve linear improvement in perceived quality.
I think the point was that even with lower resolutions, good AA and a good lighting model look better than high resolutions with semi-decent AA and a poor lighting model. As I've said before, and as else said before me, I was watching typical analog broadcast TV with the coax literally trying to fall out of the TV (so bad that if you move the tv a few milimeters the whole thing turns to static, or the cable will simply fall out) just a few minutes ago and it looked a hell of a lot more realistic than those half-life 2 videos! Humans identify objects mostly by how light interacts with them.sonix666 said:I don't think that low resolution with much FSAA is the way to go. When I look at objects and see all the fine details at even quite big distances I just begin to wonder what resolution a 21" monitor would need to provide the same resolution my eyes can see. No game shows me the texture details in the distances that I do see in real life. No, lets not go lower resolution in the future.![]()
People complain after getting used to HDTV, but the main difference is people don't generally sit 2 feet away from their TVs.no_way said:The funny thing is, millions of people watch 768x576 or so resolution moving pictures every day on 21"+ displays, and they arent complaining. Percieved image quality still beats any realtime CG that PC can display by a huge margin.
Is it lack of resolution or framerate ? Nah ..
3dcgi said:People complain after getting used to HDTV, but the main difference is people don't generally sit 2 feet away from their TVs.
Why 32x? 16x with a jittered grid looks pretty damned good - almost indistinguishable from 10k samples per pixel. (There's a simple example image on my home page).
sonix666 said:I don't think that low resolution with much FSAA is the way to go. When I look at objects and see all the fine details at even quite big distances I just begin to wonder what resolution a 21" monitor would need to provide the same resolution my eyes can see. No game shows me the texture details in the distances that I do see in real life. No, lets not go lower resolution in the future.![]()
no_way said:The funny thing is, millions of people watch 768x576 or so resolution moving pictures every day on 21"+ displays, and they arent complaining. Percieved image quality still beats any realtime CG that PC can display by a huge margin.