NVIDIA GF100 & Friends speculation

'of' or 'or'? :p

I know English isn't your first language, so FYI it's a saying to call someone a tool when they're being used or strung along by someone else.

Thanks, it was just a typo, and we have almost the same saying german (Tool = Werkzeug). But in this case, both, tool or fool would have made sense IMHO, because there's another saying: Never attribute to malice what can be explained by stupidity - me obviously not excluded. :)
 
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From the hardwareluxx review:

Looks like a different result than the one shown in Nvidia PR video, no?
:oops:

Hang on, so turning on 16xAF and 4xMSAA has totally killed GTX480, and now it is mostly slower than HD5870 when tessellation is heaviest?

What tessellation setting was that? It seems there are 3 settings for tessellation in Heaven 2.0.

According to:

http://www.hardwareluxx.de/index.ph...tx-480-im-test-nvidias-comeback.html?start=25

at those settings GTX480 is 32% faster than HD5870.

Why does the HD5870 graph spend long periods on exactly 30fps?

Jawed
 
From the hardwareluxx review:

Verlauf_Unigine.jpg


Looks like a different result than the one shown in Nvidia PR video, no?

From that graph, I get the feeling that if 5870 weren't capped at 30 fps for most of the run it would have ended up being faster than Fermi at those settings. Especially when the lows were never as drastic as 480.

Interesting bit of an oddity there.

Regards,
SB
 
From that graph, I get the feeling that if 5870 weren't capped at 30 fps for most of the run it would have ended up being faster than Fermi at those settings. Especially when the lows were never as drastic as 480.

Interesting bit of an oddity there.

Regards,
SB

Seems like GTX480 is doing extreme tesselation and 5870 lower tesselation mode. Going by pretty much all other benches GTX480 smokes 5870 and puts itself head to head with 5970 in Uningine with tesselation enabled in any tesselation mode mode.

http://www.hardwarecanucks.com/foru...s/30297-nvidia-geforce-gtx-480-review-21.html

1920x1200 4xAA, 16xAF, tesselation on, GTX480 min:26 avg:36.9 and 5870 min:14 avg:25.3

http://www.pcgameshardware.com/aid,...Fermi-performance-benchmarks/Reviews/?page=16

1920x1200 4xAA, 16xAF, tesselation on (extreme), GTX480 min:18 avg:30.3 and 5870 min:7 avg:17,2

PCGH also has a diagram over how the framerate unfolds during bench time.
 
Other sites have replicated the previous results, though. Guru3D appears to be an outlier.

Yeah, I even posted links to 2 reviews showing how GTX480 greatly pulls ahead in tesselation regarding Uningine (pretty much all reviews shows the same outcome) in post above. One review even has a diagram over framerate during bench. Would be good if a summary is made of all review sites results for Uningine + settings to not be overwhelmed with FUD and cherry picked images. Min, avg, max and if possible diagrams for bench time.
 
Min, avg, max and if possible diagrams for bench time.

It's so easy to do it using Fraps that it should be more common really. I can only think of PCPerspective off the top of my head that does it consistently. Everybody else relies on line and bar graphs.[H] tries but their approach is too muddled and inconsistent to be reliable.
 
anyhow , I read somewhere that GTX400 RAM clocks were low , because nvidia didn't do it's memory controller homework , and ended up with less pinning for the memory , and thus lower clocks ..

what does pinning here mean exactly ?

Likely not enough VSS/VDD pins for the memory controller. The VSS/VDD pin matrix does two things, isolates the signals/prevents coupling and provides more stable power with less ripple/overshoot/droop/etc for the analog side. But yeah, something is seriously wrong with their MC design.
 
I/O could affect it too. basically, what I have heard (and this is from months back and everyone blasted me for it) that the controller is basically the same as in the GT215 and at high frequencies it causes way to much interference, presumably because of leakage.

not leakage but coupling between signals/VSS/VDD and ripples/droops/overshoots. Hopefully, given his background, Nvidia's new CTO can teach them the black magic of high speed signaling its going to be painful when they try to do the next gen of PCIe.
 
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