No, i don't have the numbers, you will have to wait for tomorow i suppose . Well, Driverheaven it is the same site with those great decoveries on LOD differcies on the 6800? 8)
PS: HFR is www.hardware.fr
PS: HFR is www.hardware.fr
Evildeus said:Well, tomorow all will be clear 8)
Evildeus said:Well, tomorow all will be clear 8)
Yeah, that's why you like and come over B3DPatrickL said:Evildeus said:Well, tomorow all will be clear 8)
That, i doubt.
First previews on most sites are just copy/paste the PR speech they got with the cards. We always need some time to start to see the tricks if any.
Well, if you say so, you know some cleaning sometimes is not bad alsomartrox said:Evildeus said:Well, tomorow all will be clear 8)
really? Um...seems to me it will be clear as....well...mud!
Evildeus said:No, i don't have the numbers, you will have to wait for tomorow i suppose . Well, Driverheaven it is the same site with those great decoveries on LOD differcies on the 6800? 8)
Evildeus said:Well you can admire it, but from my point of view if they doesn't understand what's they are doing, which they don't, i find this really disapointing, un-professional and un-faithful. But well, suppose it's just me
The explanation for the rendering differences is GeForce 6800's new isotropic filtering algorithm: It differs from that of the reference rasterizer. There is an analysis of this available at Digit Life (http://www.digit-life.com/articles2...40-part1-d.html). Based on all information we have, it seems that this algorithm is applied consistently the same way regardless of the application, i.e. it is not application specific and it is not targeting 3DMark specifically.
We also contacted Microsoft about the difference between the rendering of the reference rasterizer and NV40: "The DX9 reference rasterizer does not produce an ideal result for level-of-detail computation for isotropic filtering, the algorithm used in NV40 produces a higher quality result. Remember, our API is constantly evolving as is graphics hardware, we will continue to improve all aspects of our API including the reference rasterizer."
Evildeus said:there's no significant differencies in FPS with Nv3* or R3** ^path with the 6800U,
http://forum.hardware.fr/hardwarefr/Hardware/sujet-570655-301.htmAvec le path R300 la 6800 ne perd que quelques miettes niveau performances et tous les petits bugs de qualité disparaissent.
http://forum.hardware.fr/hardwarefr/Hardware/sujet-570655-302.htm+12% dans Far Cry par rapport aux 60.72
http://forum.hardware.fr/hardwarefr/Hardware/sujet-570655-303.htmTridam> des bugs visibles avec les 61.11 dans Farcry?
Pas plus qu'avec les 60.72.
Evildeus said:Well, the numbers are on the next review of the X800. I tld you to wait for today 3:00pm. What can i do more for you? Hacking of a site? :?