Megadrive1988
Veteran
http://www.tomshardware.com/2008/02/05/analysis_nvidia_s_ageia_purchase_a_brilliant_move_/index.html
I frowned when I read that comment about the "pathetically" under performing Xbox 360 Power PC processor, but nevermind that.
I am drooling at the thought of a PS4 with
*next-generation CELL2 with 32 - 64 SPEs, providing TeraFlop or multi TeraFlop compute performance.
*Rambus main system memory in the 1 TeraByte/sec range (XDR2 will be too old for PS4)
*a much more custom Nvidia GeForce 11 or GF12 derived GPU
(that means 1 or 1.5 or 2 architectural generations beyond the next-gen Nvidia architecture, and what I mean by that next-gen architecture, GF10, is not the expected highend refresh of G80 that we thought was G92, but is known as D9E or what I still call 'NV55'. The G80 is 'NV50', the next highend GPU 'NV55' (2008?) the next totally new architecture is 'NV60' (2009) The PS4 GPU should be anything from custom NV70 (2011?) to NV75 (2012?) custom NV80 (beyond 2012). Alot could happen in Nvidia's roadmap between now and PS4, but I think we could at least agree PS4 GPU will be beyond GF10 / NV60.
*features equivalent of DX12 / D3D12. Integrated next-gen PhysX tech, and EDRAM providing the absolutely emense bandwidth that even Rambus' 1 TB/sec main system memory would not be able to provide. something like the equivalent leap in bandwidth that Xenos' EDRAM provided in 2005.
*Ability to not only render CGI like graphics but simulate all the physics interactions. That might leave CELL2 free to help with raytracing, global illumination or merely geometry & lighting calculations so RSX2 can do everything else.
PS4 should be a machine that lasts for the rest of the next decade, after it's released. That means at the very most, 9 years (if released in 2011) but more like 7-8 years (if released in 2012-2013).
It would be sad if PS4 is a modestly more powerful machine
that starts to look outdated by the middle of the next decade, just as PS3 looks outdated now in terms of graphics, much less than 2 years after release.
I think Sony needs to push PS4 as the one-console-future as much as they can. I am NOT saying I think we should have one universal console. there WILL be competition. There has to be. However from Sony's perspective, if they can get most of the industry on board PS4, like they did with Blu-ray (but failed to do so with PS3), they can get the support of other manufacturers like Matsushita, Apple, Pioneer, Philips, Samsung, Sharp etc. Sony has to go big, or go home. Xbox 3 is coming, Super Wii is coming. Sony cannot afford to F around. It's not about having the winning media format (Blu-ray) it's about having a killer chipset IMO.
The actual success of Ageia is the PhysX SDK. PhysX is reportedly used in more than 140 game titles developed for Microsoft's Xbox 360, Nintendo's Wii, Sony PlayStation3 consoles and PC platforms. At the time of this writing, there were more than 10.000 active users of the PhysX SDK. Game developers who requested to remain anonymous told us that "PhysX is the best thing that can be utilized on a pathetically under-performing [Xbox 360] PowerPC processor".
I frowned when I read that comment about the "pathetically" under performing Xbox 360 Power PC processor, but nevermind that.
Why Ageia matters
In order run physics effects on your PC today, you typically have to use the CPU, regardless of the platform you rely on. IBM's Xenon & Broadway, Sony Cell, Intel Core or AMD Phenom - all of these CPUs, however, have not yet shown that they can be capable physics drivers, so, in our opinion, specialized physics accelerators will be the solution for the future.
Even at Intel there is Larrabee, which is designed to become an all-purpose accelerator chip that is used for graphics as well as ray-tracing and physics, according to sources close to company. The second part of the equation is the development of next-generation game engines, which are going to drive implementation of real-world physics with next-generation consoles and PCs.
Let's look the public statements made in regards to the Nvidia-Ageia deal:
Nvidia released a following statement from Jen-Hsun Huang, co-founder and CEO:
"The AGEIA team is world class, and is passionate about the same thing we are - creating the most amazing and captivating game experiences. By combining the teams that created the world's most pervasive GPU and physics engine brands, we can now bring GeForce-accelerated PhysX to hundreds of millions of gamers around the world."
Manju Hegde, co-founder and CEO of Ageia, released the following statement:
"Nvidia is the perfect fit for us. They have the world's best parallel computing technology and are the thought leaders in GPUs and gaming."
True or not, the two statements refer to the present situation. But this deal was all about the future and controlling (or at least balancing) the world of physics computing, which set to march beyond the domain of games. Based on these statements, you might think that all currently-shipped GeForce products support PhysX, while the truth is that PhysX will be implemented in future chips, destined to be shipped in the hundreds of millions. Suddenly there is a pretty good reason for developers and publishers to jump on PhysX immediately.
Following the acquisition yesterday, we had the chance to talk to Tim Sweeney, founder of Epic Games and the brain behind the Unreal engine. Sweeney said that "we've had a great relationship with the Ageia team for years, and bundle their PhysX library with Unreal Engine 3 as its standard physics solution." He added that he was "happy to see Nvidia jump in and throw its massive weight behind physics."
Sweeney mentioned that he is planning to use Ageia physics features with "future Unreal Engine 3 games on all platforms."
The "all platforms" note is particularly interesting. Hidden away from the eyes of public, engineers are creating next-generation Xbox, next-gen PlayStation and next-gen Wii titles. We managed to find out that all creative spirits of these projects are now hidden in caves, working hard on getting the new silicon for future parts. You can expect that new wave of consoles comes will come to market in the 2010/11 timeframe, even though conservative estimates are talking about 2012 at this point.
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But, clearly, Nvidia's mention of "hundreds of millions of gamers" was a signal for the IT industry as whole. It will be driven in all major graphics application markets. When it comes to PC itself, Nvidia has several plans, seen in this author's 2nd grade MSPaint skills in the picture above. The future is in physics being rendered on Nvidia's integrated chipsets and graphics cards.
The key to this strategy is not to think just about Intel or AMD processors, but a bit wider than that. If we are listening to the "rumors that could be true" department, we should to pay attention to the next-generation Sony console, which may integrate physics capability directly into Nvidia's GPU, which reportedly is not going to be the last-minute patchwork Nvidia had to deliver with the PS3 RSX GPU.
What makes this deal a sensible solution is the fact that Ageia has the engineers to take advantage of Nvidia's future hardware. You can bet the farm on the fact that future GPUs will have substantial input from Ageia's staff in terms of effectively channeling: Current GPUs have a deadly flaw in GPGPU terms - there are substantial performance penalties when branching is used.
At the other hand, CPU and PPU excel in branching, because there is enough cache to put
"what-if" instructions and correctly predict what could happen. Intel knew that and is building Larrabee with massive cache in the middle, while Nehalem, Westmere and Sandy Bridge will continue to increase the overall amount of cache, while re-introducing Hyper-Threading, enabling up to 16 threads on a single socket.
It is too early to say what will be the first GPU influenced by Ageia's engineers, but we expect that some influence might already be seen in the high-end graphics chip coming in 2009.
Conclusion: Nvidia claims a key spot in next-generation console and PCs
I am drooling at the thought of a PS4 with
*next-generation CELL2 with 32 - 64 SPEs, providing TeraFlop or multi TeraFlop compute performance.
*Rambus main system memory in the 1 TeraByte/sec range (XDR2 will be too old for PS4)
*a much more custom Nvidia GeForce 11 or GF12 derived GPU
(that means 1 or 1.5 or 2 architectural generations beyond the next-gen Nvidia architecture, and what I mean by that next-gen architecture, GF10, is not the expected highend refresh of G80 that we thought was G92, but is known as D9E or what I still call 'NV55'. The G80 is 'NV50', the next highend GPU 'NV55' (2008?) the next totally new architecture is 'NV60' (2009) The PS4 GPU should be anything from custom NV70 (2011?) to NV75 (2012?) custom NV80 (beyond 2012). Alot could happen in Nvidia's roadmap between now and PS4, but I think we could at least agree PS4 GPU will be beyond GF10 / NV60.
*features equivalent of DX12 / D3D12. Integrated next-gen PhysX tech, and EDRAM providing the absolutely emense bandwidth that even Rambus' 1 TB/sec main system memory would not be able to provide. something like the equivalent leap in bandwidth that Xenos' EDRAM provided in 2005.
*Ability to not only render CGI like graphics but simulate all the physics interactions. That might leave CELL2 free to help with raytracing, global illumination or merely geometry & lighting calculations so RSX2 can do everything else.
PS4 should be a machine that lasts for the rest of the next decade, after it's released. That means at the very most, 9 years (if released in 2011) but more like 7-8 years (if released in 2012-2013).
It would be sad if PS4 is a modestly more powerful machine
that starts to look outdated by the middle of the next decade, just as PS3 looks outdated now in terms of graphics, much less than 2 years after release.
I think Sony needs to push PS4 as the one-console-future as much as they can. I am NOT saying I think we should have one universal console. there WILL be competition. There has to be. However from Sony's perspective, if they can get most of the industry on board PS4, like they did with Blu-ray (but failed to do so with PS3), they can get the support of other manufacturers like Matsushita, Apple, Pioneer, Philips, Samsung, Sharp etc. Sony has to go big, or go home. Xbox 3 is coming, Super Wii is coming. Sony cannot afford to F around. It's not about having the winning media format (Blu-ray) it's about having a killer chipset IMO.
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