I think what you're missing is that the 6600GT suffers much less of a performance hit than the 6800 cards. http://www.xbitlabs.com/articles/video/display/farcry13_7.htmlBob said:FP16 blending runs at "half speed".Functional, but performance is way lower than it should be. Dig up some Far Cry 1.3 benchmarks that compare HDR rendering with the NV40 (GeForce 6800 variants) and the GeForce 6600.
Another thing to consider is that HDR rendering is not -only- FP16 blending. FP16 texturing also costs memory bandwidth, texture filtering time, and other datapath resources, compared to plain 8-bit texturing.
Of course, your simplistic claim that it's somehow broken makes so much more sense.
In the 5 different HL2 benchmarks, a 6600GT actually beats a 6800Ultra half the time when HDR is enabled!