NV40 poll

What is IYO the most likely NV40 pipeline configuration?

  • 4x2/8x1

    Votes: 0 0.0%
  • 8x1

    Votes: 0 0.0%
  • 8x2/16x0

    Votes: 0 0.0%
  • 16x1

    Votes: 0 0.0%

  • Total voters
    200
Geeforcer said:
BTW, I know I didn't include it in the poll, but what about 8x2/16x1?

Well, that really is the same as 16x1. When r300 is rendering a 2 texture polygon, it outputs 4 pixels per clock. It doesn't actually reconfigure itself to a 4x2, but that's the net speed. 2 clocks per pixel per pipe.
 
Mintmaster said:
Geeforcer said:
BTW, I know I didn't include it in the poll, but what about 8x2/16x1?

Well, that really is the same as 16x1. When r300 is rendering a 2 texture polygon, it outputs 4 pixels per clock. It doesn't actually reconfigure itself to a 4x2, but that's the net speed. 2 clocks per pixel per pipe.

I know, but perhaps that notation would make more sense in the face of contradictory 8x2 and 16x1 rumors.
 
It doesn't make sense because an 8x2 architecture can never output more than 8 pixels per clock.
 
MuFu said:
What about 16x1/32x0, or better still, 2x(8x1/16x0)? :LOL:

2x(8x1/16x0)? As in, two chips? I personally find multi-chip approach extremely unlikely. Right now, I am leaning towards 8x2/16x0.75 configuration :)
 
Mintmaster said:
Well, that really is the same as 16x1. When r300 is rendering a 2 texture polygon, it outputs 4 pixels per clock. It doesn't actually reconfigure itself to a 4x2, but that's the net speed. 2 clocks per pixel per pipe.

I think the teori behind 8x2/16x1 uses the same trick as used in the NV31/NV34/NV36 where it only has two full pipes but the second texture unit can be used, with some limits, as an extra pixel pipe.
 
duncan36 said:
Do people even realize that Nvidia failed at 6x2 with the Nv30?

No, and I don't buy that.

Just think about 6x2 - it can't execute 1.5 quads.
It might be 3 x 2x2 with the 2x2 part executing quads every other cycle.
It would be a stupid design probably more complicated than a 8x2. (2 x 4x2)

Actually executing multiple independent quads was a bold move from ATI with the R300, everything in NV3x is about that nV wasn't ready for a move like that.
Hell they weren't ready for 256 bit bus either - but that was relatively easy to add in a refresh.
 
For the last time... 16x1/32x0.
And it isn't even in the fucking vote options?! AAAAARGH!

Uttar
 
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