Hey everyone,
Just thought I should start a new thread about this, since it might become a fairly big subject. Didn't see any yet.
The NV30 is 1FP/TEX unit and 2FX units/pipe
There two possible things nVidia could have done, since they kept their 4 pipes:
- 1FP/TEX unit, 1 true FP unit and 1 FX unit/pipe
- 2FP/TEX units and 1 FX unit, with the FP/TEX units only being able to do 1 independent fetch/clock instead of 2.
- 1FP unit, 2 TEX units, 2 FX units with a ridiculous amount of cheating.
My guess is actually number two.
With the old configuration, there was some sharing between FP & Tex, but TEX could do 8/clock, so I guess it had quite a bit additional trannies too. So, with this, you wouldn't need as much additional trannies for the texturing, and the whole design thus becomes possible at 130M transistors with other overall optimizations.
Any feedback, comments, ideas?
Uttar
Uttar
Just thought I should start a new thread about this, since it might become a fairly big subject. Didn't see any yet.
The NV30 is 1FP/TEX unit and 2FX units/pipe
There two possible things nVidia could have done, since they kept their 4 pipes:
- 1FP/TEX unit, 1 true FP unit and 1 FX unit/pipe
- 2FP/TEX units and 1 FX unit, with the FP/TEX units only being able to do 1 independent fetch/clock instead of 2.
- 1FP unit, 2 TEX units, 2 FX units with a ridiculous amount of cheating.
My guess is actually number two.
With the old configuration, there was some sharing between FP & Tex, but TEX could do 8/clock, so I guess it had quite a bit additional trannies too. So, with this, you wouldn't need as much additional trannies for the texturing, and the whole design thus becomes possible at 130M transistors with other overall optimizations.
Any feedback, comments, ideas?
Uttar
Uttar