NV35 confirmed launch at E3.

Typedef Enum said:
I never really had a specific moment in which I left, per-se...just slowly withdrew myself from the site.
I beg to differ. I quite clearly saw the *snap* on the day the GFFX reviews hit. ;)
 
hehe...

In all seriousness, it really started to get on my nerves long before then. I have lots of emails from Brian Burke, some 12 months earlier, that started the ball rolling, as far as I was concerned.

Back to the 9800P...Boy, the funny thing about this thing is the fact that it doesn't take too long to get used to MAX IQ settings, and to just leave em' there! I recall nVidia touting this during the GF4 era...something like "turn it on and leave it on" or "turn it on and forget about it!" (in a Tony Soprano voice)...Problem was that you always had to screw around with the settings, depending on the game.

So far, this darned thing pretty much seems more than capable against any/all games tested thus far.
 
Until you play a game that does not support FSAA or AA and crashes - ala DaOC / Shrouded Isle or Shadowbane...

And if it is a game that you play more often than not - you will wish you never purchased it...
 
saf1 said:
Until you play a game that does not support FSAA or AA and crashes - ala DaOC / Shrouded Isle or Shadowbane...

And if it is a game that you play more often than not - you will wish you never purchased it...

:rolleyes: :rolleyes: :rolleyes:
 
martrox said:

DAoC: SI does have issues on Radeon boards. The game works fine for me, though once I zone I lose AA until I relog. I also hard-lock constantly if I have the shaded water enabled. And a co-worker also has a 9700 Pro and can't get AA to work at all in the game.
 
Typedef Enum said:
Back to the 9800P...Boy, the funny thing about this thing is the fact that it doesn't take too long to get used to MAX IQ settings, and to just leave em' there! I recall nVidia touting this during the GF4 era...something like "turn it on and leave it on" or "turn it on and forget about it!" (in a Tony Soprano voice)...Problem was that you always had to screw around with the settings, depending on the game.
Just as a side note, that had been my experience with the GeForce4 (I just lowered the resolution for a couple of games). I wasn't quite able to do this, however, with the Radeon 9700, as I couldn't run at over 2x FSAA in NWN (I certainly was not going to lower the resolution for this game...the various screens would just take up too much space...).
 
John Reynolds said:
martrox said:

DAoC: SI does have issues on Radeon boards. The game works fine for me, though once I zone I lose AA until I relog. I also hard-lock constantly if I have the shaded water enabled. And a co-worker also has a 9700 Pro and can't get AA to work at all in the game.

In AC2, IF you try to use the pixil shaders with a GF4, you crash out of game.... so, in essence, it looks like all video cards will have issues with something. ;)
 
martrox said:
In AC2, IF you try to use the pixil shaders with a GF4, you crash out of game.... so, in essence, it looks like all video cards will have issues with something. ;)

Perhaps someone should do a few :rolleyes: at your post then.

Of course all cards will have an issue with certain games. If you're aware of this, why the rolling eyes then?

chalnoth said:
Just as a side note, that had been my experience with the GeForce4 (I just lowered the resolution for a couple of games). I wasn't quite able to do this, however, with the Radeon 9700, as I couldn't run at over 2x FSAA in NWN (I certainly was not going to lower the resolution for this game...the various screens would just take up too much space...).

So you ran games like JK2, Morrowind, NWN, Aliens vs. Predator 2, etc. at 4x AA and 8x AF at decent resolutions? I seriously doubt that, since some of those games gave my Ti4400 difficulty at 2x AA and 4x AF, even on a P4 2.4 with PC1066 RDRAM. But, then again, playable frame rates is as subjective as IQ, so. . . .
 
I apologize if I sounded like I was blaming just ATI. All vendors have one issue or another I'd wager. I didn't mean to rain on anyones parade.
 
saf1 said:
I apologize if I sounded like I was blaming just ATI. All vendors have one issue or another I'd wager. I didn't mean to rain on anyones parade.

Not a problem. However, remember that the matra of many nVidia users (where ATI is concerned) is "bad drivers", which is no longer true. All cards today have driver (or program ;) ) problems of one sort or another. And always have. nVidia got a great rep for drivers (mostly well deserved) due to the fact that the basic core of their product was the same (or at least very similar) for quite some time. But, even nvidia had problems when extended features were added (remember the original Geforce 3 drivers at introduction? I do!) When you look at the R300/350 in that light, they have been pretty solid on drivers, and ATI has done an excellent job of dealing with those problems that have shown up. In fact, some could argue that ATI has done a much better job that nVidia over the last 9 months...... ;)
 
John Reynolds said:
So you ran games like JK2, Morrowind, NWN, Aliens vs. Predator 2, etc. at 4x AA and 8x AF at decent resolutions? I seriously doubt that, since some of those games gave my Ti4400 difficulty at 2x AA and 4x AF, even on a P4 2.4 with PC1066 RDRAM. But, then again, playable frame rates is as subjective as IQ, so. . . .
I didn't say that.

With the GeForce4, I always ran with 2x AA and 8x AF. Most games I ran at 1024x768 (including Morrowind and NWN). Unreal 2 and Unreal Tournament 2003 I had to run at 800x600.

With the Radeon 9700, I typically ran at 1024x768 with 4x AA and 16x AF, and was able to run the Unreal games at the same resolution. But I had to turn down the FSAA to 2x for NWN. I think it's because of the stencil shadows.

As for why I had to turn down the FSAA in NWN, it was completely unplayable. While it may have been the drivers I was using at the time, the game stuttered heavily with anything above 2x FSAA.
 
Chalnoth said:
I didn't say that.

Hmmm.
Typedef said:
wrote "Back to the 9800P...Boy, the funny thing about this thing is the fact that it doesn't take too long to get used to MAX IQ settings, and to just leave em' there! I recall nVidia touting this during the GF4 era...something like "turn it on and leave it on" or "turn it on and forget about it!".

You responded with:

chalnoth said:
Just as a side note, that had been my experience with the GeForce4 (I just lowered the resolution for a couple of games). I wasn't quite able to do this, however, with the Radeon 9700, as I couldn't run at over 2x FSAA in NWN.

What am I missing here?
 
John Reynolds said:
martrox said:

DAoC: SI does have issues on Radeon boards. The game works fine for me, though once I zone I lose AA until I relog. I also hard-lock constantly if I have the shaded water enabled. And a co-worker also has a 9700 Pro and can't get AA to work at all in the game.
The AA problem has been fixed for a while... just waiting for the driver to be released. Patience! :D

I never heard about any hang with the shaded water...
 
OpenGL guy said:
The AA problem has been fixed for a while... just waiting for the driver to be released. Patience! :D

I never heard about any hang with the shaded water...

Just double-checked with my co-worker and he told me that he actually went out and bought a Ti4200 so he could play the game. He also reaffirmed that the shaded water would hard-lock his rig, too.
 
Just double-checked with my co-worker and he told me that he actually went out and bought a Ti4200 so he could play the game. He also reaffirmed that the shaded water would hard-lock his rig, too.

Wow that is pretty bad an quite an extreme fix!
 
John Reynolds said:
OpenGL guy said:
The AA problem has been fixed for a while... just waiting for the driver to be released. Patience! :D

I never heard about any hang with the shaded water...

Just double-checked with my co-worker and he told me that he actually went out and bought a Ti4200 so he could play the game. He also reaffirmed that the shaded water would hard-lock his rig, too.
What driver version are you using? I played the game for about 4 hours with 4x AA and 8x AF and never saw a problem...
 
OpenGL guy said:
What driver version are you using? I played the game for about 4 hours with 4x AA and 8x AF and never saw a problem...

Cat 3.2s. Both of us. I can play for hours and hours so long as the shaded water is disabled, with the only glitch being that, as I mentioned above, I lose AA whenever I zone. Glad to hear that it's been fixed, though.
 
Chalnoth said:
With the GeForce4, I always ran with 2x AA and 8x AF. Most games I ran at 1024x768 (including Morrowind and NWN). Unreal 2 and Unreal Tournament 2003 I had to run at 800x600.

With the Radeon 9700, I typically ran at 1024x768 with 4x AA and 16x AF, and was able to run the Unreal games at the same resolution. But I had to turn down the FSAA to 2x for NWN. I think it's because of the stencil shadows.

As for why I had to turn down the FSAA in NWN, it was completely unplayable. While it may have been the drivers I was using at the time, the game stuttered heavily with anything above 2x FSAA.

Sooo... GeForce4 is "turn it on and leave it on" because you can use 2x FSAA all the time, while Radeon9700 is not as good because you have to toggle between 4x and 2x FSAA?

o_O
 
What would be really handy is for a little app to sit in the system tray which you can click and then click once in the box that appears to change the AA setting. I used to have an app like this for my geforce256 SDR, very useful as you don't have to go through all the driver properties boxes :)
 
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