I'm not sure of the pedigree of this news report, but Google News happened to show me for following:
http://www.dbtechno.com/gaming/2008/04/21/xbox-360-and-ps3-owners-buy-more-games-than-wii-owners/
I think that the widely reported 7-point-something attach rate for Xbox 360 is a lifetime attach rate. By a games-per-year metric, PS3 may be doing just fine.
Remember that whole "$50 difference = a game" argument? Yeah............... Free game every year sounds good to me.
Suggesting live isn't added value is as ridiculous as claiming blu-ray isn't added value. Not everyone cares about those features, but many do.
And people have been saying, "wait until game XXX comes out, then the PS3 sales will start to take off" for well over a year now. The game keeps changing, but the result (actually non-result) stays the same. IMO, both PS3 and 360 are just too expensive for people to be making purchasing decisions based on a single title, no matter how good that title may be. In contrast, at its much lower price point you have people buying PS2s just to play GHIII.
Edit: Just to clarify, I'm not saying single titles can/will have no effect. Just that they don't seem to have a sustained effect. They are just good for a spike here and there.
Huh? I said that TV/movie rentals is more attractive to the mainstream consumer than Home. Do you care to actually address this in your next reply?
It was your thesis that Live is a liability rather than a selling point.
I suggest that, even if you don't pay the subscription fee, Live has more mainstream appeal than the PSN does. I mentioned a specific feature to back this up. Do you care to elaborate on why you think Home is a bigger selling point?
Which is the better media center is a separate debate (and yes, there is a debate to be had there, regardless of your sweeping statements).
Just to address this point, when Home launches, it'll be great, but MS aren't sitting on their laurels. It wasn't too long ago I was reading an interview where an MS spokesman was talking about something wonderful in the online space. So if we're going to look at what Home will offer versus what Live offers now, we should also look at what Live will offer too. Which doesn't help us any, as MS haven't given the slightest clue! I guess I'm only trying to muddy the waters here and adding confusion where once their was clarityHome would be/will be a bigger selling point than Live because
You don't need to pay to use any of the features of Live, except for multiplayer. I suggest that the free portion of Live is more attractive than Home to mainstream users. I'm a longtime MMORPG gamer, but to me there is no contest - the average customer has little interest in fooling around with a 3D avatar. Giving them a convenient way to rent their favorite TV/movies is way more mainstream.Home would be/will be a bigger selling point than Live because
1) free vs. ~$50 expense annually
2) offers a more interactive environment than Live
3) unique content (plus for both services)
Giving them a convenient way to rent their favorite TV/movies is way more mainstream.
Home is going to be on top of their basic service, which should be very convenient. I have absolutely zero interest in home, and I don't understand why it would be a huge hit, but it also doesn't subtract anything from the PS3 because you aren't forced to use it.
You don't need to pay to use any of the features of Live, except for multiplayer. I suggest that the free portion of Live is more attractive than Home to mainstream users. I'm a longtime MMORPG gamer, but to me there is no contest - the average customer has little interest in fooling around with a 3D avatar. Giving them a convenient way to rent their favorite TV/movies is way more mainstream.
Its seems like a common positive outlook to Home is that it will have the same social appeal as a MMORPG. I find this highly suspect as a lot of MMORPGers adore the social aspect but time and time again reality has shown its the gameplay aspect that determines the success of these titles. Its one thing to roleplay a warrior, mage, space pilot or bounty hunter, it another when simply presenting an interactive online persona of oneself.
You don't need to pay to use any of the features of Live, except for multiplayer. I suggest that the free portion of Live is more attractive than Home to mainstream users. I'm a longtime MMORPG gamer, but to me there is no contest - the average customer has little interest in fooling around with a 3D avatar. Giving them a convenient way to rent their favorite TV/movies is way more mainstream.
However if[/i] they were true and if they were repeated on a world wide scale then game sales per year for the three consoles would look like this:
Wii - 89 Million
360 - 87 Million
PS3 - 55 Million
So Nintendo had the lion's share of the market with 37%. The most MS could have had then is 36%, leaving Sony with 27%, worst case. Thus, in the UK, PS3 games are selling almost as well as XB360 games, and interestingly on a smaller install base. These wild regional differences must make worldwide predictions a bit tricky!The figures also revealed that Nintendo benefitted the most from the sales by securing 37 per cent of all units sold. This was helped by Sega's DS and Wii title Mario & Sonic at the Olympics, which sold the most units over the period.
I'd say they are different. In MMORPG, there is the fantasy aspect (plus currency, plus assets). In Home, at least in the game lobby, there is no such context in general. People just talk about (real) everyday matters. There is little need to put up a fake front. Sometimes people just want to vent to a group of likeminded folks and then shoot some aliens.
It's a casual and very loose network unlike the deep, vested ones in MMORPG. Doesn't mean it cannot do well though. We have to wait and see.
This news from GI.biz confuses the matter. Regarding game sales in the UK...
So Nintendo had the lion's share of the market with 37%. The most MS could have had then is 36%, leaving Sony with 27%, worst case. Thus, in the UK, PS3 games are selling almost as well as XB360 games, and interestingly on a smaller install base. These wild regional differences must make worldwide predictions a bit tricky!
I agree as I can see Home being used by large portion of the PS3 userbase who game online. However, I still don't see Home as being a strong selling point. The majority of gamers will base their console purchase on the respective libraries of the consoles with price coming in at a strong second.
I can't see someone who strongly attracted to the Gears or Halo pick the PS3 simply because they can have a 3d interactive persona of themselves. Vice versa for the PS3, as I don't GT, FF or MGS fans suddenly foregoing those titles because they see Live as such a great setup. More than likely most will deal with the flaws or disadvantages of their online service to play their favorite games.
Good point. I missed that.How do you come to that? The numbers in include portables and probably the ps2 as well. Sony could have 27% and the ps3 could have sold 0.