What particular aspect did you hate with Ocarina? (load times were NEVER an issue with N64, being cart based and all.)
*picks up a discarded gauntlet and ... smirks!*
I particularly hate the owl. Whenever the owl is near, it's total loss of control and you'll not only be caught in an insultingly stupid and long dialog you not only cannot skip, but afterwards it will even throw you fiftyhundred one-way-trip miles across the world map. Because you
stepped near the owl. While all you wanted to do is pass through that cave entrance the owl simply happened to be blocking with its feathery punching-bag-like body. Hate.
The stealth mission? I hate it in every game, so
yeeeeeaaaaah.
That temple across the desert? I hate it.
Mounted combat? Thankfully optional. And well hated for being so haphazard.
Weak sense of overall direction and consistency. Where am I supposed to go? Everywhere again systematically, because somewhere will be the right place and riding
everywhere again on a horse is ... fun.
At later stages of play it's a lot of trudging around, back-tracking to some other place, because there's so little fast travel in the game that you might as well not memorize where
the owl (*sheesh*) goes.
Ocarina of Time is not a
shitty game by any stretch of imagination, it does a
large number of things right but such things don't mean it deserves even half of the fond memories it gets. It
pales in comparison to actually excellent games. If you want to see how good a tightly designed trek-through-a-diverse-world experience can get, try Paper Mario 2 for a start. If you want to see how long-range travel can be interesting and rewarding, try, of all things, Wind Waker. Which btw kills it in some other ways too, such as puzzles that make sense. Or if you request a Zelda-esque experience but really don't want Wind Waker to win, get over the annoying first 90 minutes (and oh gawd that music in that one area ...) and learn to love a GBA or DS near you, because it allows you to play The Minish Cap, which I can't hate.
/rant