MS are open to jank; Xbox Live Creator's Program allows for beta testing, early access, and broken tat.
Not really comparable. You aren't paying $200-$300 for any of that.
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MS are open to jank; Xbox Live Creator's Program allows for beta testing, early access, and broken tat.
to be fair they backed out completely from that concept before the pre-orders opened.This shouldn't be a surprise, MS wasn't prepared to compete in that field.
Sony, Oculus, and HTC Vive, worked on their respective project for many many year, with games and near-final headsets playable at E3 over two years before launch.
PSVR have a long list of PS4 and Pro specific optimization, they used everything possible to balance the headset with the console's resources. Including fp16 resolve on pro, RGB panel allowing a slightly lower render target than pentile, 120fps temporal tricks (which doesn't work well at 90/45), compatibility with existing camera owners, launch PS4 controller being tracked, Move controller keeing the cost reasonable. A console VR is not easy, you can't just plug a PC headset and hope devs will figure out how to deal with the weak cpu and higher render target.
MS promised scorpio will have high-end VR, even hinted it would be wireless, and made it look like scorpio would have longevity beyond generations.
"The first and only console to enable true 4K gaming and high-fidelity virtual reality."
There's no more spin left to defend that sales pitch.
The CPU is faster than the PS4's, and the GPU significantly better in every way. I don't see an obvious hardware problem with supporting WMR headsets and PSVR-ports. The limitations to me are businessy, based on cost to implement versus likely returns.A console VR is not easy, you can't just plug a PC headset and hope devs will figure out how to deal with the weak cpu and higher render target.
It was mentioned that it would be capable for VR. But most of it was mentioned without any real plan. By the times pre-orders opened in August or whatever day it was, VR was already removed. There was a bit of a flare up about their VR mission abort at that time IIRC.Was it promised when x1x went on sale? I only remember it mentioned in passing well before but I cannot say I followed that closely.
It was mentioned that it would be capable for VR. But most of it was mentioned without any real plan. By the times pre-orders opened in August or whatever day it was, VR was already removed. There was a bit of a flare up about their VR mission abort at that time IIRC.