Shifty Geezer said:True. Sega Mega CD, Amiga CD32, CD-TV and CD-i, all ran games from CD.
Wisecrack mode:
Don't forget the 3DO!
Shifty Geezer said:True. Sega Mega CD, Amiga CD32, CD-TV and CD-i, all ran games from CD.
There have indeed been a couple of titanic flip-flops from the Sony camp of late!expletive said:Phill Harrison is getting in a naughty habit of condemning strategies and then adopting them though isnt he Shifty?
Your post makes way too much sense.Bouncing Zabaglione Bros. said:I'm pretty sure I saw Sony demoing motion/position sensing games and controllers at a London ECTS show about six years ago. If you want to look at prior art, long before that there were arcade games using motion sensing (such as the Virtuality games).
Nintendo just are upset because it's what they consider a unique selling point as they try to sidestep competing on Sony's "900lb gorilla" terms.
Acert93 said:There is a lot of copying that goes on in the industry. It kind of falls under the "so what?" category. So I don't know why people are being defensive about it. Sony copied Nintendo. So what?
Hardknock said:Nintendo comes out with the 'dpad' on the NES ----> Everyone copies
Nintendo comes out with shoulder buttons on the SNES ---> Everyone copies (including Sony with the PS1 controller)
Nintendo comes out with analog stick for N64 ----> Sony Comes out with Dual Analog stick PS1 controller
Nintendo releases 'rumble pack' for N64 ----> Sony builds rumble into each controller
Historically when it comes to control schemes Nintendo has always been the innovator and everyone else follows suit.
Got to give credit where credit is due
Piracy had very little to with it, really. Since they could have opted for a proprietary optical media, if they wanted to.Acert93 said:Anyhow, as someone who has followed Nintendo closely their reasons for not moving to CDs had as much to do with piracy as anything else.
What you propose is a gaming Broadsheet to rival the gaming Tabloids. I don't suppose anyone would believe there's a market for it. It's got to be easier to associate people who control little bouncing men, gun-wielding mass-murdering heroes, sword-swinging goblin hackers and singing munchkinites with absence of deep thought and considered opinions, than to try to reconcile those activities with well written literature and carefully reasoned arguments. And for proof you only need look at the average gaming forum, no? Hardly bastions of intelligent debate and balanced discussion. One could argue that the smarter gamers are just not being heard, as they won't hang around the average gaming forum for just those reasons (that's how I ended up migrating here), but without any visible presence, there is no visible market.Vysez said:Anyway, maybe one day the Video Gaming crowd would prefer a more qualitative approach of journalism over the actual insipid template used by virtually all the Gaming media out there.
Or maybe not...
haha thats one angry dudeBen-Nice said:http://www.mcvuk.com/newsitem.php?id=1039
Nintendo UK boss David Yarnton has hit out at Sony’s new motion sensing joypad for PS3, suggesting that the market leader has not only followed Nintendo’s lead now, but has also copied ideas in the past.
Speaking in the aftermath of the Sony revelations at last week’s E3, Yarnton was keen to point out his rival’s complete U-turn in attitude toward motion sensing technology compared to when Nintendo revealed the Wii controller at the Tokyo Games Show late last year.
“I’d love to dig up some old Phil Harrison comments and say ‘hang on a second – six months ago when we launched our controller you said one thing, and now why are you doing this?’†said Yarnton. “I don’t know what their decision making process is but I think if you look back, any innovation that has come in gameplay has come from us.â€
The Nintendo UK boss also took a swipe at Sony’s lack of rumble technology in its new PS3 pad, blaming patenting issues for the omission.
“Historically we’re always developing new things. We know Sony have had a lot of issues with their rumble feature and they’ve had to withdraw it – because they didn’t innovate, they copied. With Nintendo, I’m trying to think of anything we’ve copied... but I can’t
hupfinsgack said:Wisecrack mode:
Don't forget the 3DO!
Acert93 said:Well, someone needs to balance out the hyping of features (dual HDMI 1080p) that never make it into production
Not that this is bad PR, but I get the idea that part of last years PR one-upping was also seeing what would sink or float with consumers and developers. Do you want dual HDMI? Do you want 3 ethernet ports? Do you like the boomerang?
Anyhow, what is effective PR without sniping and poo-pooing on the competition?
Hardknock said:Nintendo comes out with the 'dpad' on the NES ----> Everyone copies
Nintendo comes out with shoulder buttons on the SNES ---> Everyone copies (including Sony with the PS1 controller)
Nintendo comes out with analog stick for N64 ----> Sony Comes out with Dual Analog stick PS1 controller
Nintendo releases 'rumble pack' for N64 ----> Sony builds rumble into each controller
Historically when it comes to control schemes Nintendo has always been the innovator and everyone else follows suit.
Got to give credit where credit is due
Nesh said:Was the Nights controller released before or after the N64?
Are you sure? The first videogame magazine I ve ever got it was in summer 1996. Both had a first report on N64's launch in Japan and a review of Nights. Or was it a preview? Perhaps my memory is playing tricks on meHardknock said:N64 came out before Nights.
It wasn't the first controller to have an Analog stick.Nesh said:BTW. The N64 controller may have have been the first to have an analog stick but it was the worst controller I ve ever held
Vysez said:It wasn't the first controller to have an Analog stick.
Vysez said:It wasn't the first controller to have an Analog stick.
Hardknock said:
Vysez said:Piracy had very little to with it, really. Since they could have opted for a proprietary optical media, if they wanted to.
The control Nintendo had over the production and the extremely high margins made with the sales of cartridges are the main reasons that explain why the N64 was not CD based.
ok thanksHardknock said:It was the first to have an analog 'nub' though. I think the Atari was the first with the Analog 'stick' correct?
@ Nesh
In Japan the N64 came out in June and Nights launched on Saturn in July.
scooby_dooby said:Nope, but it did make the analog stick an integral part of mainstream console controls, which was quickly adopted by everyone else, their dog, and their sister's cousin (that's your cousin too!).
NANOTEC said:The Vectrex thumbstick wasn't analog though. It was digital.