BenSkywalker:
Anyway, the majority of Atari 2600, NES, PC Engine, Megadrive, arcade etc titles of the 80s ran at 60fps. With 2D scrolling it's painfully obvious when you cut it down to 30fps. That said, slowdown was common, but in most cases the games ran at 60fps most of the time.
Those machines were practically built to do one thing; move background and sprite graphics at 60fps. I don't understand why the concept of 2D graphics at 60fps seems to be so hard to comprehend.
I never owned the NES Zeldas, and haven't seen it in action for almost 15 years. I would be quite surprised if the sprite positions are updated only every second frame, though, so I my guess is that it does run at 60fps. However, since it didn't feature any real full-screen scrolling the framerate wasn't too obvious, or important.One more question, do you consider the original Zelda to run @60FPS?
Anyway, the majority of Atari 2600, NES, PC Engine, Megadrive, arcade etc titles of the 80s ran at 60fps. With 2D scrolling it's painfully obvious when you cut it down to 30fps. That said, slowdown was common, but in most cases the games ran at 60fps most of the time.
Those machines were practically built to do one thing; move background and sprite graphics at 60fps. I don't understand why the concept of 2D graphics at 60fps seems to be so hard to comprehend.