So yeah i read the linked Thread and i still would not believe Jensen everything. The Idea that a GPU will outperform PS5 with 2 TF is a statement from Nvidia. I believe it when i see it. Btw iam talking here about RTX 2xxx cards and maybe 3xxx Cards. A PS5 does not need to be better as a RTX 4xxx Card. A GPU with 100 add TF will of course have enough ressources to do the decompression. Also again - decompression is one thing. But PS5 has alot more custom tech no account for bottlenecks that would follow the decompression. Iam not seeing the PS5 I/O Block in its Entirety being mimiced with Direct Storage.
And another Thought ( i mentioned that before) :
If decompressing per GPU would be such a logic and viable thing to do why did they not choose this path with the PS5. They could have avoided all the custom I/O Shenanigens and have a beefier GPU instead. But they went with the heavy custom I/O Solution anyways.
Something is not adding up. Theres more to PS5s I/O and lovely Jensen flipping a switch and "just leave the GPU all the work" is not going to cut it.
I remember reading about that 400MB/s with Ratchet & Clank aswell. Also the Fact that lesser Addon SSDs where cabable of Streaming the Game on PS5. Wich both makes perfect sense if the solution they´ve found with their first PS5 Exclusive is a mediocre one because their engine is not at all fitted to the bandwith provided by PS5.
But that means contrary to what one might think not that PS5 Exclusives will be also in the future not I/O heavy, but rather that they will be much more heavy relient on PS5s bandwith. What we see is just the beginning and devs on PS5 and Xbox and PC are just start to figure out what to do with all those Cores and I/O.
Happy Times ahead.