Silent_Buddha
Legend
Indeed. Those poor avocados.
Can we eat them now? [said in Gluttony's voice from FMA]
Regards,
SB
Indeed. Those poor avocados.
Is there any information about which games will be the first to use the DirectStorage API or SFS on Xbox? And the hardver decompression blocks?
Surely they most, or all would? Why would you not compress all data given decompression is effectively free and it makes data smaller.Some games already use the hardware decompression blocks on XSX.
Surely they most, or all would? Why would you not compress all data given decompression is effectively free and it makes data smaller.
Like what type of modification? The data has to be encoded to the appropriate format but why canāt decoding be transparent to the app itself?If it requires modifications to the game engine that you don't have the time to do.
Like what type of modification? The data has to be encoded to the appropriate format but why canāt decoding be transparent to the app itself?
You've caught a lot of flack for your post but, I think the underlying message is fair. Direct storage has just been a lot of talk. A lot of talk I wish people would shut-up about until there's something concrete to show. The PS5's IO innovations while advanced has yet to really deliver any differentiating experiences so it's not really anything to write home about yet. However I agree, it's just some pears and numbers. It means nothing in until it actually starts to affect game design and there are meaningful implementations out in the wild.PS5 SSD tech showcase = Fully fledged high fidelity AAA game with ray tracing at 80+ frames that showcases the actual usecase of the said tech by paving the way for blazingly fast world to world transition through portals, merely half a year after the release of the console.
DirectStorage = Announced since 3 years, no games to speak of, no showcase to speak of. Oh, here's a wonky demo. Here's what you get: Some pears and numbers.
Whenever I see those pears I get laugh. LOL
You've caught a lot of flack for your post but, I think the underlying message is fair. Direct storage has just been a lot of talk. A lot of talk I wish people would shut-up about until there's something concrete to show. The PS5's IO innovations while advanced has yet to really deliver any differentiating experiences so it's not really anything to write home about yet. However I agree, it's just some pears and numbers. It means nothing in until it actually starts to affect game design and there are meaningful implementations out in the wild.
ASIC based lossless decoders on consoles isnāt new.Last gen game engines don't just magically gain the ability to use all new hardware features.
Direct storage has just been a lot of talk. A lot of talk I wish people would shut-up about until there's something concrete to show.
Can we expect DirectStorage game to take less space on the hdd/ssd when/if they detect directstorage decompression hardware ?
ASIC based lossless decoders on consoles isnāt new.
Iām not saying it takes no effort. I just donāt believe it takes the time you are alluding. Games with DirectStorage support on the Series consoles started on launch day as AC Vahalla supports DS.Which doesn't mean game engines magically gain the ability to use them.
It requires development time.
Highly unlikely. The games will either ship pre-compressed in the DirectStorage compression format (GDeflate) or they will ship in some other, CPU decompressable format and thus be unable to use GPU decompression.
Iām not saying it takes no effort. I just donāt believe it takes the time you are alluding. Games with DirectStorage support on the Series consoles started on launch day as AC Vahalla supports DS.
If DS isnāt prevalent now on XS games, itās more likely due to the raw performance jump being so big that devs didnāt feel the need to exploit it. Versus, it presents too much of a challenge to incorporate for devs to include early on.
Pretty sure GDeflate has fallbacks, including ability to run on CPU's if required.The games will either ship pre-compressed in the DirectStorage compression format (GDeflate) or they will ship in some other, CPU decompressable format and thus be unable to use GPU decompression.
Valhalla may take 27 to load from start up. It takes 5 from quick resume. Quick resume is tied to Direct Storage as QR is reliant on the Velocity arch on Series console.I've not alluded to any time frame.
It's always a case of time vs effectiveness.
Most games have seen a considerable jump in loading performance just moving to the consoles NVME drives so most developers might not feel the need to rush over to DirectStoarge (Yet)
AC Vahalla takes nearly 27 seconds to load on Series consoles, that it not Direct Storage level loading performance.
Ronald said that Quick Resume wouldnāt be possible āunless DirectStorage was [on PC] and stable in the ecosystem,ā
Valhalla may take 27 to load from start up. It takes 5 from quick resume. Quick resume is tied to Direct Storage as QR is reliant on the Velocity arch on Series console.
Microsoft explains why Quick Resume still hasn't come to PC | Digital Trends
Since the launch of the Xbox Series X and Windows 11, one feature has been missing for PC gamers: Quick Resume. And unfortunately, it likely won't arrive soon.www.digitaltrends.com