Hypothetical launch dates. I'm going to move this tangent into another thread as it hasn't led to technical discussion really.Wait, what? What did I miss?
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Hypothetical launch dates. I'm going to move this tangent into another thread as it hasn't led to technical discussion really.Wait, what? What did I miss?
They should name the APU family for consoles Super Blast. Then all the new consoles can have Super Blast Processing.As far as naming of architectures/generations is concerned, it’s simply an etiquette.
NVidia gives each revision a separate name (Kepler-Maxwell-Pascal-Volta-Turing) as does Intel (Nehalem-Sandy Bridge-Ivy Bridge-Haswell-Broadwell-et cetera) whether the changes are significant or not.
AMD has gone with version numbers in both GPUs (GCN1-2-3-4-5) and CPUs (Zen1-2-3-).
I think forum traffic generally indicates that AMD is making a marketing error, and would be better off giving all their revisions fanciful names.
Last ProcessingExcept Nintendo...
Assuming the rumor its true pure RDNA will always be better, will have a more modern feature set and be more efficient.Why would navi 10/lite be gimped if the performance outcome is the same?
Sony wouldn't make the Wiiu mistake of compromising next gen performance for pure hw emulation, if it comes to it they are much more likely to invest a couple million on a software layer that assistsYou can debate how important BC is, but I would say the importance has only grown over the years.
There can be many reasons why MS might go with Vega for the nextbox that doesn't make it likely or even realistic.Obviously navi pure could check all the boxes for a console, but my point is there can be many reasons why it may not have been chosen.
I haven't seen any indicating Sony might go with a hybrid design, quite the opposite rumors were claiming Navi was designed for SonyAll we have is rumors until details come out.
Just taking the rumors and having a discussion based on them.
You've said a lot like it goes against Sonys interest, yet I haven't seen why you think that apart from thrinking navi lite is gimped?
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Corny said they believe in clear cut gens, their goal is to deliver true next gen experiences and for that every bit of performance matters, architecture and all the new features and ways to more efficiently render games play a big role in it. Especially importan in consoles that have strict TDP budgets new arch efficiencies and features matter where developers can specifically target those.
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Well that seems to be missing the point of goals. A larger GPU on an older architecture can outperform a smaller GPU on a newer architecture. There are many scenarios here that wouldn't necessarily lead down the path that every APU combination needs to be exactly the same.Assuming the rumor its true pure RDNA will always be better, will have a more modern feature set and be more efficient.
In the last 20 years of GPU history i can't come up with a single example where the new arch isn't better than the old one.
In this case it not just any arch change, its a drastic one after nearly a decade of GCN
You'll also need to increase the pipeline everywhere to accommodate for the increase in width or you'll bottleneck your pipeline and waste all that performance. Clockspeed speeds the entire pipeline together making everything faster, bottlenecks move together, and your silicon budget is saved by not needing to be wider everywhere.The other reason is Navi 10 (48CUs) doesn't make any sense for a 350mm2 console APU on 7nm where you could fit 80CUs. You'll get much better perf/watt with more CUs clocked lower than less CUs clocked higher
The smallest is see them going is with 56CUs enabled.
You should look at PS3. Every product has its place, without understanding the goals of the company and their product, any company can and will compromise for a product to meet its goals. MS did it with Xbox One, and Nintendo does it for their console.Sony wouldn't make the Wiiu mistake of compromising next gen performance for pure hw emulation, if it comes to it they are much more likely to invest a couple million on a software layer that assists
Well that's actually why this thread spawned to begin with. It's just speculation that fit other speculation. If you take the rumours claiming that Navi were designed for Sony, then obviously the pure variant of Navi couldn't be the one they are referring to. It was never going to be ready until 2020, and Sony missing out on E3 for 2019 among the rumours that Sony aimed for 2019 but had to delay to 2020. They released their 4Pro in 2016.I haven't seen any indicating Sony might go with a hybrid design, quite the opposite rumors were claiming Navi was designed for Sony
I think we're all confident that Sony can make a great machine and they have the competence to do so.Corny said they believe in clear cut gens, their goal is to deliver true next gen experiences and for that every bit of performance matters, architecture and all the new features and ways to more efficiently render games play a big role in it. Especially importan in consoles that have strict TDP budgets new arch efficiencies and features matter where developers can specifically target those.
Why would they go the next decade of gaming with an arch that will become obsolete within a year? It could be as big a screw up as going with RSX just when unified shaders are available. Im sure Sony is very conscious of that.
I don't know whether SNEK will me more powerful than PS5 or not that's up in the air, what im certain off is Sony will go with the latest arch possible including future features on their GPUs. They've show this with PS4 and PS4 Pro
I just doesn't seem likely for Sony to rush next gen and gimp their console in the process, they currently hold the high ground. MS has more reason to rush to next gen in the hopes in recapturing market share.
You should look at PS3. Every product has its place, without understanding the goals of the company and their product, any company can and will compromise for a product to meet its goals.
MS did it with Xbox One, and Nintendo does it for their console.
Nintendo definitely do this but I'd challenge you to provide evidence for Microsoft making Xbox One decisions compromised "performance".
Not referring to BC specifically. Just on the point that optimizing for absolute maximum performance is not always the goal for consoles and that they would be willing to make some compromises to reach other goals.boipucci said "Sony wouldn't make the Wiiu mistake of compromising next gen performance for pure hw emulation". Sony didn't do that, they literally included chunks of PS2 hardware in PS3 (later engineered out) just as they did with PS1 hardware in PS2. This compromised the product in terms of cost but not performance.
Nintendo definitely do this but I'd challenge you to provide evidence for Microsoft making Xbox One decisions compromised "performance". Xbox One's compatibility relies entirely on software rather than hardware, which is why you can't just play any game, only those games Microsoft have made an effort to support.
4Pro was not a reset button.I can’t see how Sony was aiming for 2019 It’s common sense, why would Sony release the ps5 so soon after the ps4 pro ?
Momentum & PS4 overall sales trending towards the 100M mark (at the time when planning & decisions were to be made).They don’t need to jump in before the next Xbox . They’re the market leaders by a long way.
boipucci said "Sony wouldn't make the Wiiu mistake of compromising next gen performance for pure hw emulation". Sony didn't do that, they literally included chunks of PS2 hardware in PS3 (later engineered out) just as they did with PS1 hardware in PS2. This compromised the product in terms of cost but not performance.
People are too caught up in thinking Sony and MS give a damn what each other do. They have may effect each other in some ways, but that doesn't mean you base all the decision making around beating your opponent.I can’t see how Sony was aiming for 2019 It’s common sense, why would Sony release the ps5 so soon after the ps4 pro ? They don’t need to jump in before the next Xbox . They’re the market leaders by a long way. If Navi is a hybrid set for the ps5,( meaning Navi 1.5) it’s possible that Navi 20 is only suited to large PC GPUs.
And l don’t believe the ps5 Navi is gimped at all to be B/C. It just has to be efficiency in all areas given the constraints that they have to work with, it’s not all sauce and no hotdog.
My question is, if PS5 was to launch in 2019, what particular first-party software would have been ready on justifying a $499 purchase when Pro is still selling quite well at $399 MSRP?
Product launches are complex and aren't necessarily down to a single factor.