My question is: are developers happy?
Yes. They knew about this, and nobody complained so far. Well, Jonathan Blow said that his game uses 5GB and that he wants more.
My question is: are developers happy?
Yes. They knew about this, and nobody complained so far. Well, Jonathan Blow said that his game uses 5GB and that he wants more.
Photo editing at a distance won't ever be as comfortable as up close on a monitor or tablet. We also all have PCs for that which already have software and drivers. It's redundant. Now if the console provides a unique and valuable interface, like Kinect seeing people swiping photos in and out, smart-selecting elements of components for compositing, etc., there may be something in that, but realistically that's wishful thinking until someone actually shows something. I find it hard to believe that Sony (and MS) have secretly been working on cutting-edge, new-wave, consumer-friendly productivity apps for their new consoles that they'll wow the world with. Realistically, any degree of photo editing will be simple crop, rotate, special effect app that doesn't need GBs to operate in (only complex, high-res, layered image editing needs that much). And as I say, all that's surely moving to the cloud? You'll take photos, upload them to some site or other, and edit using a web interface to the cloud processing.Wireless keyboard and mouse for apps that would need them. Sitting on the couch while editing your summer vacation photos, videos with the wife or husband doesn't sound to bad to me. You can switch over to your favorite TV show when it's on, or watch a movie and then jump into a game when your spouse goes to sleep . Sounds like a terrible experience no one would ever try because tablets.
Actually 4.5GB and a flexible 1GB, when available. That's still a lot for games.
If they are truly happy then so am I.
Did the X360 OS stay the same in terms of memory footprint? Seems like MS's approach is to reserve a predetermined amount and not change it, while Sony reduced the PS3's OS from 120MB to 50MB. Probably just playing it safe as some people thought before. Still, 2.5-3.5GB seems like a lot. Devs don't seem to be complaining so I don't think it will be a big deal, especially in the first year or so. Hopefully Sony can free up another GB or so.
Hopefully Sony can free up another GB or so.
As later in the thread on neogaf says its just details on the bus's and how the devices access the ram.
Nothing negative.
D. None of the above.
East, you really must try harder...
To be clear, I never doubted that it would be 2GB (that is the upper range of where I thought it would be) I just doubted that the info would be in regards to how much RAM the OS would take up.My source told me 2 gigs. Its interesting that its even more . But as I told others he doesn't work on the ps4 port , he is purely working on a one port.
I'm not sure what you guys were thinking. Sony said they would have instant game switching to apps just like ms . Assuming 512 megs for the OS and no system reserve how does a sub 100mb/s hardrive instantly restore a 7.5 gig game to ram ? Its not going to happen.
Last gen MS had a 32 mb OS and Sony started off with what 96 megs or was it even higher ? Did you really expect them to hit feature parity or close to it with such a small OS foot print ? Last gen the OS was much larger and didn't even have feature parity !
Now lets see how many other things I was told were right
My source told me 2 gigs.
Now lets see how many other things I was told were right
Photo editing at a distance won't ever be as comfortable as up close on a monitor or tablet. We also all have PCs for that which already have software and drivers. It's redundant. Now if the console provides a unique and valuable interface, like Kinect seeing people swiping photos in and out, smart-selecting elements of components for compositing, etc., there may be something in that, but realistically that's wishful thinking until someone actually shows something. I find it hard to believe that Sony (and MS) have secretly been working on cutting-edge, new-wave, consumer-friendly productivity apps for their new consoles that they'll wow the world with. Realistically, any degree of photo editing will be simple crop, rotate, special effect app that doesn't need GBs to operate in (only complex, high-res, layered image editing needs that much). And as I say, all that's surely moving to the cloud? You'll take photos, upload them to some site or other, and edit using a web interface to the cloud processing.
If the best explanation for the consoles reserving GBs of RAM for OS is, "they're going to do everything your PC will, only without the drivers and software, and you'll need to buy a KB+M," I consider that argument lost.
To be clear, I never doubted that it would be 2GB (that is the upper range of where I thought it would be) I just doubted that the info would be in regards to how much RAM the OS would take up.
No one thought it would be 512MB, most people thought 1GB-2GB tops. Vita's OS can run multiple apps and switch between game and apps and the OS only uses 256MB of RAM AFAIK. The fact that the PS4 doesn't have multiple OSs, and that the original rumor was 512MB when it was 4GB of GDDR5, I thought they would reserve 2GB tops to be safe.