New World Order MP Beta Test

Played it, works well..looks good...Map loading could speed up a bit though..I almost drank a whole beer waiting to play :p
 
Doomtrooper said:
Played it, works well..looks good...Map loading could speed up a bit though..I almost drank a whole beer waiting to play :p

So, it takes like 15 seconds, right? <Scratches head> Where'd that Beer-Bong go.. 8)
 
This beta is really buggy but thats to be expected of a test. I'm surprised that it was released in this raw condition though. The graphics are very good when the beta works.
 
I'm not impressed by anything in the game. Lots of bugs, very unstable, the shadows had quite a lot of glitches, hardly ever looked like they should. Even the static shadown seamed to have glitches! :eek:
 
Humus said:
I'm not impressed by anything in the game. Lots of bugs, very unstable, the shadows had quite a lot of glitches, hardly ever looked like they should. Even the static shadown seamed to have glitches! :eek:

There ya go, Fire off a email and straighten those boys out :p ...
Never really played long enough to see all those issues..game looked boring..no single player bots to test it out.
 
Nexus, you know this is off topic for this forum. This sort of stuff should be in the 'Games' forum. It's got nothing to do with "3D Technology and Hardware"

-Colourless
 
Colourless said:
Nexus, you know this is off topic for this forum. This sort of stuff should be in the 'Games' forum. It's got nothing to do with "3D Technology and Hardware"

-Colourless

No, I'm not so sure about it. For me it is more "3D Technology" than game right now, in its current state. Like Humus posting his tech demos. How can I be held responsible when some talk about beer in this thread. I thought a discussion about the technology c/would emerge, because right now it doesn't hold what it states. I mean this list:

Some of the Rendering Features:

- Full 32bit rendering as default
- DVA technology for efficient, exact visibility processing
- Efficient graphics/texture compression/decompression, without any quality loss
- Multiple graphics processing pipelines, distributable over multiple processors
- Renders bezier patches, NURBS surfaces and polygons
- Supports hardware T&L for increased throughput
- Unique surface technology, blends unlimited number of textures
- High quality decal support; decals affect bumpmapping and lighting
- True bumpmapping technology, real-time calculated
- True real-time dynamic lighting, no light maps
- Full real-time Phong/Blinn and Metal shading
- Real-time calculated full quality specular highlights
- Omni, spots, directional and volumetric light-sources
- Dynamic real-time shadows, full quality, sharp or soft
- 24bit RGB true-color lighting, 48bit internal blends
- Light-DVA for fast, exact extraction of light / shadow receivers
- Fully dynamic/deformable geometry, no architectural limits
- High speed, high quality rendering of blended and skinned geometry
- Advanced particle/meta-particle rendering and blending
- Skeletal animation with constraints and expressions
- Real-time full forward/inverse kinematics
- Advanced motion blending / smoothing
- Highly sophisticated dynamics subsystems
- Full hardware accelerated rendering

sounds pretty impressive, but sadly there seem to be still much lacking (and it is supposed to be released in several months). Or do you guys with DX8 cards have bump mapping and other stuff listed above? Somehow I believe those shadows are also precalculated, not so much real time and dynamic they stated on their homepage: http://www.termite-games.com/new_world_order/frameset.htm
Or why can't I shoot lights, or at least move objects to see dynamic shadows?
 
the brick walls are bump-mapped. the player shadows are real-time and dynamic of course but i agree everything else is very static unfortunately. It still is just a beta mp test ,quite a buggy one but thats how it is right now. I hope they release a patch soon so that it gets at least playable;)
 
Humus said:
I'm not impressed by anything in the game. Lots of bugs, very unstable, the shadows had quite a lot of glitches, hardly ever looked like they should. Even the static shadown seamed to have glitches! :eek:

Humus, some people are experiencing driver problems. Here are some screen shots from a person that has a game running fine (not me). These were posted NWO Gamer forum.

nwo8.jpg


nwo22.jpg



More can be found here

http://www.xs4all.nl/~ljagt/screens/

For some people its working fine, but the game does need some more work.
 
Brimstone said:
Humus said:
I'm not impressed by anything in the game. Lots of bugs, very unstable, the shadows had quite a lot of glitches, hardly ever looked like they should. Even the static shadown seamed to have glitches! :eek:

Humus, some people are experiencing driver problems. Here are some screen shots from a person that has a game running fine (not me). These were posted NWO Gamer forum.

More can be found here

http://www.xs4all.nl/~ljagt/screens/

For some people its working fine, but the game does need some more work.

I'm to 99% sure that the glitches I was was not driver related due to the appearance if the glitches. The glitches in the static shadows I talked about seamed to be incorrect lightmaps, ie. slightly misplaced shadows or light leakage. For the dynamic shadows it seamed to sometimes be cut off too early, go below a polygon and be overdraw or something. Certainly looked like an engine problem. Can't show you any screenshots though, I removed the things from my HD quite quickly.
 
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