Do you feel three is the perfect, right number of people you need to develop the Offset Engine? Or will you be needing more people on staff in the near future?
It would be great if we could do everything with just the three of us, but unfortunately this just isn't possible. We've come a really long way, but if we really want to achieve the standard of quality we've set for ourselves, we need a larger team. We have a great group of guys from all over the game industry who have committed to working on Project Offset as soon as we get funding, so the future is exciting.
Have publishers expressed more interest in your engine than in the game you hope to make, since intellectual properties for games tend to be tougher sells, compared to technology?
We've found different publishers to have different interests in what we're bringing to the table. Some publishers are clearly only interested in the tech, and we've had offers for us to join with an existing dev team to use our tech in their next title, stuff like that. But that's not what we're looking for.
We're happy to say, though, that some major publishers have shown a great deal of interest in the game itself, and they're excited to see this project come to fruition.
So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?
We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem.