BlueTsunami said:The picture is nice but I would prefer to see a car infront of that backdrop. Also seeing a still image is nice...but in this driving SIM games, you generally don't pay attention to detail like that. I would like to see more or less exotic sceneray where your inveloped in the surroundings, like at a Beach or on a Cliff.....
Bohdy said:Seriously, a scene like this looking real is not impressive IMO. Its as simple as taking a photo and mapping it texture-by-texture to some simple geometry with some pre-baked lighting. Teh wowzors.
The building geometry does seem much more improved than the previous "boxy" screenshots, though. I hope that they can keep this level of detail up on most of the building.
gotgame said:BlueTsunami said:The picture is nice but I would prefer to see a car infront of that backdrop. Also seeing a still image is nice...but in this driving SIM games, you generally don't pay attention to detail like that. I would like to see more or less exotic sceneray where your inveloped in the surroundings, like at a Beach or on a Cliff.....
It's actually a nice arcade game in an urban enviroment.I don't know which cities will be in it besides New york.
gotgame said:Bohdy said:Seriously, a scene like this looking real is not impressive IMO. Its as simple as taking a photo and mapping it texture-by-texture to some simple geometry with some pre-baked lighting. Teh wowzors.
The building geometry does seem much more improved than the previous "boxy" screenshots, though. I hope that they can keep this level of detail up on most of the building.
I becomes impressive if they get that level of detail in the rest of the city,while staying true to the actual place.That must cost heaps of money.
BlueTsunami said:gotgame said:BlueTsunami said:The picture is nice but I would prefer to see a car infront of that backdrop. Also seeing a still image is nice...but in this driving SIM games, you generally don't pay attention to detail like that. I would like to see more or less exotic sceneray where your inveloped in the surroundings, like at a Beach or on a Cliff.....
It's actually a nice arcade game in an urban enviroment.I don't know which cities will be in it besides New york.
I've never played PGR but its only based in a city scape? Meh...I couldn't play in a game that only offered me city courses....I want diversity (surrounding wise) in my tracks...
Bohdy said:Seriously, a scene like this looking real is not impressive IMO. Its as simple as taking a photo and mapping it texture-by-texture to some simple geometry with some pre-baked lighting. Teh wowzors.
The building geometry does seem much more improved than the previous "boxy" screenshots, though. I hope that they can keep this level of detail up on most of the building.
Technically, no, this is nothing new. Well, maybe if the lighting were PRT and would change from day/night cycles it would be slightly new.Bohdy said:Seriously, a scene like this looking real is not impressive IMO. Its as simple as taking a photo and mapping it texture-by-texture to some simple geometry with some pre-baked lighting. Teh wowzors.
For real.thatdude90210 said:Is this one of those tricks where you post an actual photograph, and the fanbois from the opposing camp would still say they aren't impressed?
ralexand said:I can't believe some people are bashing it for having too much detail. Unbelievable. Game developers can't win. You give them flat billboard geometry, they bitch and vice versa.