Berserk said:And what's up with the second screenshot?? The tree just stops and ends with a sharp edged block? Is this a bug? :?
cthellis42 said:Berserk said:And what's up with the second screenshot?? The tree just stops and ends with a sharp edged block? Is this a bug? :?
You can see it from the first screenshot as well. The tree just doesn't "stop"--it was modelled to be more of a "tall stump" than anything else. (Damn beavers, always taking down trees 15 feet up in the air... )
zurich said:Haha, check out the Mothra-of-a-Butterfuly in the 2nd last shot! It's as big as Snake's head!
But I am little bit disappointed by the textures on several objects like trees, the ground, ... A bit too blury for me sometimes.
BUT of course the main point of content is whether Kojima decides to finally play game director or continue with his B-grade wannabe movie role...
Well i am just saying since textures strikes me first when i saw the pictures. At least we all now can agree PS2 and good textures dont see too well with each others.Chap,
Here's why people keep nagging on you over bumpmapping in racing games, because you keep whining about textures in PS2 games. Look dude, it only has 40MB of RAM total, in which it has to fit everything. It stands within reason there's not going to be a whole lot of hi-res texturemaps in that amount of memory.
Well Kojima is supposedly a top rated game producer while i am not...And as for your B-grade movie quip, I'm sure YOU could have done it so much better...
Which is why i always thoguht MGS1 as a better game. MGS2 feels more like an expansion pack with more draggy cutscenes, than a full sequel.Go play MGS for psone and than come back and tell me Kojima makes B grade movie story's.
Just like as in MGS2, here too you will rarely get to see anything so upclose that it looks blurry. Again, watch the DVD trailer on the last months PSM if you want to see how it will look on your TV. Sure, factor 5 made the forest with higher res textures (what's surprising about it? GC has very good texture compression in hardware), but it still looks like something that repeats couple of different trees over and over on the flat surface, I dunno, much less organic.Marc, not that i dont find MGS3 fantastic looking but i hope you realize the scenery differences between MGS2 and MGS3, low resolution textures can easily pass as good in a game where the backgrounds are mainly metallic surfaces, but in the jungle, its organic nature is much more demanding for texture details.
Cyborg said:Marc, not that i dont find MGS3 fantastic looking but i hope you realize the scenery differences between MGS2 and MGS3, low resolution textures can easily pass as good in a game where the backgrounds are mainly metallic surfaces, but in the jungle, its organic nature is much more demanding for texture details. I mean its going to be to the point where you'll see a blurry vine from far away and you'll immediatly know that you can climb there, sorta like zelda oot on n64.
Factor5 with less main ram than ps2 managed to get insanely detailed trees in their endor forest level :?
I guess it depends what kind of environment Kojima will give us, if its something ala GTA where they stream a gigantic jungle with day/night cycles and weather effects, then i might be less nitpicky