New MGS3 screens

Paul

Veteran
Looking nice

new_01.jpg


new_02.jpg


new_03.jpg


new_04.jpg


new_05.jpg
 
:oops:

looking nice, from a super buffed up screenshots point of view....

since MGS2 the game has never been about pretty screenshots, rather about how it moves, how the physics and animations work. that kind of thing... cant really see that in screenshots...

and in MGS3, it's the shadows, the self shadowing and the shadows that are projected on Snake's body from the trees... the way they move....
 
Yes indeed the movements en physics are really well done. I was amazed for example how the gras leaves moved when I saw the trailer and the amount of detail that was included like little birds or chipmunks that were playing in a tree, or the beautiful lighting like the sunrays that come between the tree leaves.

But I am little bit disappointed by the textures on several objects like trees, the ground, ... A bit too blury for me sometimes.

And what's up with the second screenshot?? The tree just stops and ends with a sharp edged block? Is this a bug? :?
 
Berserk said:
And what's up with the second screenshot?? The tree just stops and ends with a sharp edged block? Is this a bug? :?

You can see it from the first screenshot as well. The tree just doesn't "stop"--it was modelled to be more of a "tall stump" than anything else. (Damn beavers, always taking down trees 15 feet up in the air... ;) )
 
cthellis42 said:
Berserk said:
And what's up with the second screenshot?? The tree just stops and ends with a sharp edged block? Is this a bug? :?

You can see it from the first screenshot as well. The tree just doesn't "stop"--it was modelled to be more of a "tall stump" than anything else. (Damn beavers, always taking down trees 15 feet up in the air... ;) )

Ah I can see it clearly now! :D So I think al the trees that have vines on it are stumps that you can climb and other trees without vines are just plain trees that you can't climb! :idea:
 
zurich said:
Haha, check out the Mothra-of-a-Butterfuly in the 2nd last shot! It's as big as Snake's head! :LOL: :LOL:

Maybe it is closer to the lens than Snake. But there are really big butterlies in the world. Queen Alexandra's Birdwing is the biggest butterfly
in the world, with a wingspan up to 1 ft (30 cm) wide!!
 
But I am little bit disappointed by the textures on several objects like trees, the ground, ... A bit too blury for me sometimes.

Knowing how Konamy deals with its licences ,i bet they kept the hirez textures for a ps3 quickly done updated director's cut"" ;)
 
Wait for it.. wait for it..

Wow, it looks almost twice as good as The Twin Snakes!

Okay, got that off my chest. Whew! Yeah, it is high-res and in still shots.. but SH3 proved that things like this can be done.

Hell, MGS2 proved that much.
 
So from dull dead bluish to greyish and now to greenish :LOL: (yaya now, i know forests are green duH). STILL, the textures do look......to put it politically correct...hmmhmm for a 2004 top rated game.

BUT of course the main point of content is whether Kojima decides to finally play game director or continue with his B-grade wannabe movie role... :oops:
 
Chap,
Here's why people keep nagging on you over bumpmapping in racing games, because you keep whining about textures in PS2 games. Look dude, it only has 40MB of RAM total, in which it has to fit everything. It stands within reason there's not going to be a whole lot of hi-res texturemaps in that amount of memory.

Would be nice if you looked at the big picture for once. And as for your B-grade movie quip, I'm sure YOU could have done it so much better... :rolleyes:


*G*
 
BUT of course the main point of content is whether Kojima decides to finally play game director or continue with his B-grade wannabe movie role...

Go play MGS for psone and than come back and tell me Kojima makes B grade movie story's.
 
Chap,
Here's why people keep nagging on you over bumpmapping in racing games, because you keep whining about textures in PS2 games. Look dude, it only has 40MB of RAM total, in which it has to fit everything. It stands within reason there's not going to be a whole lot of hi-res texturemaps in that amount of memory.
Well i am just saying since textures strikes me first when i saw the pictures. At least we all now can agree PS2 and good textures dont see too well with each others.

And as for your B-grade movie quip, I'm sure YOU could have done it so much better...
Well Kojima is supposedly a top rated game producer while i am not...

Go play MGS for psone and than come back and tell me Kojima makes B grade movie story's.
Which is why i always thoguht MGS1 as a better game. MGS2 feels more like an expansion pack with more draggy cutscenes, than a full sequel.

Heres hoping the new jungle settings will add a new dimension of play and of course, smooth gameplay straight than cutscenes interupto!!!
 
Bah.

Regardless of the textures (which aren't bad really) this game is gorgeus.

Seriously. Look at the amount of crap going on in that game!

Besides of a few spotty textures that game is one of the best looking seen on any of the three consoles.
 
It looks wonderful in motion. The new trailer has some really nice new footage, and the lighting in the cave with bats is sooo nice (well judging from the supper-blurry handycam video) Texture resolution complaints are valid, but so they were in MGS2 and it didn't stop the game from looking wonderful. The textures are actually much more plentiful this time around and the amount of detail is even more amazing (can they *really* keep the 60FPS tradition with visuals like these??), and the animation even better. I'd recommned watching the E3 DVD trailer to anyone who doubt the game looks anything less than stellar. On top of it all, the jungle is supposed to be streamed in the real time off the disc, eliminating the loading screen. If true, that would seal this as by far the best/most complex looking/working game on PS2 ever, IMO.[/quote]
 
Marc, not that i dont find MGS3 fantastic looking but i hope you realize the scenery differences between MGS2 and MGS3, low resolution textures can easily pass as good in a game where the backgrounds are mainly metallic surfaces, but in the jungle, its organic nature is much more demanding for texture details. I mean its going to be to the point where you'll see a blurry vine from far away and you'll immediatly know that you can climb there, sorta like zelda oot on n64.

Factor5 with less main ram than ps2 managed to get insanely detailed trees in their endor forest level :?

I guess it depends what kind of environment Kojima will give us, if its something ala GTA where they stream a gigantic jungle with day/night cycles and weather effects, then i might be less nitpicky :D
 
Marc, not that i dont find MGS3 fantastic looking but i hope you realize the scenery differences between MGS2 and MGS3, low resolution textures can easily pass as good in a game where the backgrounds are mainly metallic surfaces, but in the jungle, its organic nature is much more demanding for texture details.
Just like as in MGS2, here too you will rarely get to see anything so upclose that it looks blurry. Again, watch the DVD trailer on the last months PSM if you want to see how it will look on your TV. Sure, factor 5 made the forest with higher res textures (what's surprising about it? GC has very good texture compression in hardware), but it still looks like something that repeats couple of different trees over and over on the flat surface, I dunno, much less organic.
 
Cyborg said:
Marc, not that i dont find MGS3 fantastic looking but i hope you realize the scenery differences between MGS2 and MGS3, low resolution textures can easily pass as good in a game where the backgrounds are mainly metallic surfaces, but in the jungle, its organic nature is much more demanding for texture details. I mean its going to be to the point where you'll see a blurry vine from far away and you'll immediatly know that you can climb there, sorta like zelda oot on n64.

Factor5 with less main ram than ps2 managed to get insanely detailed trees in their endor forest level :?

I guess it depends what kind of environment Kojima will give us, if its something ala GTA where they stream a gigantic jungle with day/night cycles and weather effects, then i might be less nitpicky :D

Given the speed of the endor bike level, I bet those textures are repeated over and over and over, as you're going so fast no one will know the difference. Whereas in MGS3, it looks to be a fairly slow stealth game where nitpicking the environment for hiding places, etc. is part of the game play.
 
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