While the new desktop chipset isn't coming out until May, the new graphics core has shown up already in the mobile i830 chipset. It does look like a very much improved core. I ran across this while looking up a cheap notebook I'm planning on buying.
The most notable new features are FSAA, cubic environment mapping, MPEG-2 acceleration, flexible power saving modes, early Z rejection and this strange quote:
"The Intel 830M and 830MG Chipset GMCH-M can access UMA memory located in system memory at 1.06 GB/s. The [B}Intel 830M and 830MG Chipset uses a tiling architecture to minimize page miss latencies and thus maximize effective rendering bandwidth.[/B]"
I assume that means an on-chip scratchpad buffer and not deferred rendering. I guess they're not trying to mislead anyone.
ftp://download.intel.com/design/chipsets/datashts/29833803.pdf see starting on page 158 for the detailed specs.
Core Frequency up to 166 MHz
High Performance 3D Setup and Render Engine
Performance
 Triangles list, Strips, and Fans Support
 D3D Vertex Formats
 Pixel Accurate Fast Scissoring and Clipping Operation
 Backface Culling Support
 Support D3D and OGL Pixelization Rules
 Sprite Points Support
 High Quality / Performance Texture Engine
 Per Pixel Perspective Corrected Texture Mapping
 Single Pass Texture Compositing
 12 Level of Details MIP Map Sizes from 1x1 to 2Kx2K
 All texture formats including 32-bit RGBA and 8-bit paletted
 Alpha and Luminance Maps
 Texture ColorKeying / ChromaKeying
 Bilinear, Trilinear, and Anisotropic MIP-Mapped Filtering
 Cubic Environment Reflection Mapping
 Embossed and Environment Reflection Mapping
 Embossed and Environment Bump-Mapping
 D3D (DXTn) Texture Decompression
 3D Graphics Rasterization Enhancements
 Flat & Gouraud Shading
 Color Alpha Blending For Transparency
 Vertex and Programmable Pixel Fog and Atmospheric Effects
 Color Specular Lighting
 Line and Full-Scene Anti-aliasing
 16-bit and 24-bit Z Buffering
 16-bit and 24-bit W Buffering
 8-bit Stencil Buffering
 Double and Triple Render Buffer Support
 16-bit and 32-bit Color
 Destination Alpha
 Fast Clear Support
 2D Graphics
 256-bit pattern fill and BLT Engine Performance
 Programmable 3-Color Transparent Cursor
 Color Space Conversion
 GDI+ Feature Support
 Anti-aliased Lines
 Alpha Blended Cursor
 Anti-aliased Text
 Alpha Stretch Blitter
 8-bit, 16-bit and 32-bit Color
 ROP Support
 Video
 Dynamic Bob and Weave Support for Video Streams
 Supports 720 x 480 DVD Quality encoding
 MPEG2 HWMC decoding support
 Video Overlay
 Single High Quality Scalable Overlay
 Multiple Overlay Functionality provided via Stretch Blitter
 Independent Gamma Correction
 Independent Brightness / Contrast / Saturation
 Independent Tint / Hue Support
 Destination Colorkeying
 Source Chromakeying
! Display
 Analog Display Support
 350-MHz Integrated 24-bit RAMDAC
 Hardware Color Cursor Support
 DDC2B Compliant
Intel® 830 Chipset Family
R
 Dual display options with FP/ digital display
 Concurrent: Different images and native display timings on each display device
 Simultaneous: Same images and native display timings on each display device
 DVO support
 3 DVO interfaces supported
 165-MHz dot clock with 12-bit interface
 Supports Hot Plug Display
 Supports a variety of DVO devices
 Dedicated DVO (DVOA) interface
 165-MHz dot clock 12-bit interface
 Multiplexed DVO (DVOB and DVOC) interface
 Two channels multiplexed with AGP
 Can combine two 12-bits channels to form one 24-bit interface
 Supports larger display resolutions
 Supports one additional flat panel display and / or one TV
The most notable new features are FSAA, cubic environment mapping, MPEG-2 acceleration, flexible power saving modes, early Z rejection and this strange quote:
"The Intel 830M and 830MG Chipset GMCH-M can access UMA memory located in system memory at 1.06 GB/s. The [B}Intel 830M and 830MG Chipset uses a tiling architecture to minimize page miss latencies and thus maximize effective rendering bandwidth.[/B]"
I assume that means an on-chip scratchpad buffer and not deferred rendering. I guess they're not trying to mislead anyone.
ftp://download.intel.com/design/chipsets/datashts/29833803.pdf see starting on page 158 for the detailed specs.
Core Frequency up to 166 MHz
High Performance 3D Setup and Render Engine
Performance
 Triangles list, Strips, and Fans Support
 D3D Vertex Formats
 Pixel Accurate Fast Scissoring and Clipping Operation
 Backface Culling Support
 Support D3D and OGL Pixelization Rules
 Sprite Points Support
 High Quality / Performance Texture Engine
 Per Pixel Perspective Corrected Texture Mapping
 Single Pass Texture Compositing
 12 Level of Details MIP Map Sizes from 1x1 to 2Kx2K
 All texture formats including 32-bit RGBA and 8-bit paletted
 Alpha and Luminance Maps
 Texture ColorKeying / ChromaKeying
 Bilinear, Trilinear, and Anisotropic MIP-Mapped Filtering
 Cubic Environment Reflection Mapping
 Embossed and Environment Reflection Mapping
 Embossed and Environment Bump-Mapping
 D3D (DXTn) Texture Decompression
 3D Graphics Rasterization Enhancements
 Flat & Gouraud Shading
 Color Alpha Blending For Transparency
 Vertex and Programmable Pixel Fog and Atmospheric Effects
 Color Specular Lighting
 Line and Full-Scene Anti-aliasing
 16-bit and 24-bit Z Buffering
 16-bit and 24-bit W Buffering
 8-bit Stencil Buffering
 Double and Triple Render Buffer Support
 16-bit and 32-bit Color
 Destination Alpha
 Fast Clear Support
 2D Graphics
 256-bit pattern fill and BLT Engine Performance
 Programmable 3-Color Transparent Cursor
 Color Space Conversion
 GDI+ Feature Support
 Anti-aliased Lines
 Alpha Blended Cursor
 Anti-aliased Text
 Alpha Stretch Blitter
 8-bit, 16-bit and 32-bit Color
 ROP Support
 Video
 Dynamic Bob and Weave Support for Video Streams
 Supports 720 x 480 DVD Quality encoding
 MPEG2 HWMC decoding support
 Video Overlay
 Single High Quality Scalable Overlay
 Multiple Overlay Functionality provided via Stretch Blitter
 Independent Gamma Correction
 Independent Brightness / Contrast / Saturation
 Independent Tint / Hue Support
 Destination Colorkeying
 Source Chromakeying
! Display
 Analog Display Support
 350-MHz Integrated 24-bit RAMDAC
 Hardware Color Cursor Support
 DDC2B Compliant
Intel® 830 Chipset Family
R
 Dual display options with FP/ digital display
 Concurrent: Different images and native display timings on each display device
 Simultaneous: Same images and native display timings on each display device
 DVO support
 3 DVO interfaces supported
 165-MHz dot clock with 12-bit interface
 Supports Hot Plug Display
 Supports a variety of DVO devices
 Dedicated DVO (DVOA) interface
 165-MHz dot clock 12-bit interface
 Multiplexed DVO (DVOB and DVOC) interface
 Two channels multiplexed with AGP
 Can combine two 12-bits channels to form one 24-bit interface
 Supports larger display resolutions
 Supports one additional flat panel display and / or one TV