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rwolf said:What will happen when you have 1600x1200 AA AF with 128-bit color vs 32-bit color? Makes me wonder?
Yes you are right, that's pretty horrible .Typedef Enum said:You can now pretty much say that the FX is, perhaps, the biggest 3D flop since the Glaze3D hype from a few years ago.
We've heard such things as "most important contribution in 3D since the founding of the company" and other marketing related crap from the past several months.
When you look @ the numbers from ExtremeTech's review, they look downright pathetic! I mean, how on earth can a part that comes 6 months post R300, with a 200 MHz. core clock advantage, get creamed so badly in some of the tests? Epseically when it comes to shaders!
In the Advanced Pixel Shader test, the FX gets totally slaughtered...
In the Vertex Shader test, the R300 kills the FX...
So, the one thing that seemed...if nothing else...the one "clear" advantage nVidia would have over the R300...doesn't seem to be an advantage at all.
But the bottom line is what has become very apparant thus far...Sheer Bandwidth still makes a difference, and the FX part is simply too deficient in this department. They need to get much more bandwidth out of their architecture than is presently available. The article seems to hint that a 256-bit version is in the pipeline, but I'm not sure if it was just supposition or not.
Anyhow, I strongly suspect that nVidia is going to end up losing a heck of a lot of credibility with this product, and it's only going to get worse once ATI nails em' with the knockout punch...R350.
About the only thing you can really say, at this point, is that the marketing team @ nVidia is going to end up earning their paychecks for the next couple of months...They're going to have to _really_ spin some serious wool to make this situation turn out in their favor.
So you *can* put something in the 2nd PCI slot, although e.g. a PCI video card with DRAM on the back probably won't fit.the first PCI slot next to the AGP slot in our test system gets eaten, and the GeForceFX card was right on top of the 3Com NIC in the second PCI slot
So under the current drivers, apparently running OS X 10.2 or Longhorn *would* trigger the loud fan.When you fire up any 3D app that pings either Direct3D or OpenGL, the Flow FX fan guns its motor up to full speed
Radeon 9700 Pro's baseline sound level was about 54dB SPL...The GeForceFX is a different story, however. Its baseline sound level was also around 54dB SPL, but upon starting up a 3D app, the Flow FX fan kicked into high gear, and the sound level rose to around 58dB SPL
Mentioned several times. Extremetech thinks there's still room for improvement in the drivers, although whether they made this up themselves or whether Nvidia indicated this was the case, who knows.GeForceFX's shipping about one month from now
What about the new "adaptive" aniso algorithm? Did Extremetech get this wrong?? Of course, it would help explain the nasty AA/AF scores (although so would the AA bandwidth hit).It is interesting to note that nVidia's algorithmic approach has not changed in the GeForceFX,
3dMark Fillrate tests-
single-texture multitexture
GFFX 5800 U 1587.5 3557.8
16x12
9700 Pro 1819.6 2564.1
16x12
GFFX 5800 U 879.2 3055.1
16x12 4xAA 8xAF
9700 Pro 1168.8 2523.5
16x12 4xAA 8xAF
3dMark Triangle rate tests-
1 light 8 lights
GFFX 5800 U 83.8 28.9
16x12
9700 Pro 65.0 14.7
16x12
GFFX 5800 U 50.1 23.1
16x12 4xAA 8xAF
9700 Pro 44.1 13.5
16x12 4xAA 8xAF
3dMark Shader Tests-
Pixel Shader Vertex Shader
GFFX 5800 U 141.0 120.5
16x12
9700 Pro 101.7 150.0
16x12
GFFX 5800 U 36.0 45.6
16x12 4xAA 8xAF
9700 Pro 84.4 57.6
16x12 4xAA 8xAF
3dMark Shader Game Tests-
Advanced Pixel Shader Nature
GFFX 5800 U 67.9 54.6
16x12
9700 Pro 99.2 50.5
16x12
GFFX 5800 U 32.5 21.3
16x12 4xAA 8xAF
9700 Pro 60.9 27.2
16x12 4xAA 8xAF
Jedi Knight II and Serious Sam SE-
Serious Sam SE Jedi Knight II
GFFX 5800 U 69.3 133.4
16x12
9700 Pro 61.5 129.9
16x12
GFFX 5800 U 41.9 100.8
16x12 4xAA 8xAF
9700 Pro 32.6 99.7
16x12 4xAA 8xAF