I've been experimenting a little the latest days with stencil shadows and Carmacks reversed algoritm. I've got it working quite well now and have uploaded a demo of it on my site. It's got dynamic per-pixel lighting with with proper shadow overlapping. Source is included too for those interested. I'll try to move this stuff into my primary project to get some shadows there too. Will probably kill framerate though
Anyway, get it here:
http://esprit.campus.luth.se/~humus/?page=OpenGL
Anyway, get it here:
http://esprit.campus.luth.se/~humus/?page=OpenGL