bloodbob said:ahaha thanks
Now that I think of it, it may be best to just skip including the alpha. I have never had a use for it myself, and I can hardly see that an end user would ever be interested in it.
bloodbob said:ahaha thanks
akira888 said:I already seen one flag that's going in the recycle bin. Au revoir red banner of death.
if you talk about switzerland you'll get stress now!!akira888 said:I already seen one flag that's going in the recycle bin. Au revoir red banner of death.
hehe.. i only have humus demos on my pc.. and solitaire oh, and duke nukem manhattan project, too.. but thats about the only game.. for the rest, humus demos are satisfaction enough, yeahBTW, am I alone in believing that Humus' demos are a better reason to buy hardware than most new games are? I get more pleasure at marveling at these than I do playing yet one more FPS or RTS or MMORPG. PC games really could use some console style genre diversity. Where's games like Jak and Daxter, Xeno/gears/saga, Soul Calibur 2, or Maximo? They simply do not exist.
no commentAlso - I tried running the colored shadowmapping demo on a friends (fellow CS grad student of all things) 5200 at ~320x240 window size. I don't know if it was the bloatware his mom put on the box or the shitty card - but that bitch ran at ~6 fps. And he payed 130 USD for that crap - only 30 percent less than what I payed for my 9700np!
Nick said:Now what you have to do is combine all your demos into an engine, draw some programmer artwork and release before Half-Life 2.
991060 said:some personal questions to humus: How long have you been programming on the graphics?
991060 said:And could you please add some comments in the upcoming demos so that we can read the code more easily?
Catalyst 3.10Windfire said:Am I missing something?
Chalnoth said:Catalyst 3.10Windfire said:Am I missing something?
Windfire said:Chalnoth said:Catalyst 3.10Windfire said:Am I missing something?
Wow, 3.10 is required? I'll probably wait until the next version. I kind of dislike updating drivers--waiting every few unless I have a real need.
Thanks for the help.
OpenGL Shading Language Support
This release adds support for the OpenGL Shading Language (GLSL), a flexible, forward-looking, and hardware-independent high-level graphics programming language. The OpenGL Shading Language, defined as an open standard by the OpenGL Architecture Review Board, allows application developers to take advantage of the powerful programmable vertex and pixel processing units present in the 3D graphics system. Open languages offer developers the fastest route to using the latest graphics hardware features. Developers who are interested in using the OpenGL Shading Language can find updates on our website (http://www.ati.com/developer) in the upcoming months. This feature is available for the following ATI RADEONâ„¢ family product line:
ATI RADEONâ„¢ 9800 series
ATI RADEONâ„¢ 9700 series
ATI RADEONâ„¢ 9600 series
ATI RADEONâ„¢ 9500 series
The feature is available for all operating systems supported by the CATALYSTâ„¢ software driver.