rabidrabbit said:
During gameplay, physics is pretty much non-existant (or rather on the level of R5, Initial D and the likes). Cars are single point, non-player stuff is just moving around on splines. There's some simple dynamics for certain trackside objects (cones, boxes) when you kick them around.
During crashes the same dynamics extends to all objects that crash and fly around so it's a bit more interesting. But Imo, thing is, what makes those crashes look good and flashy is their excellent particle effects, not physics.
Crashes aside, I've seen more interesting physics done in Crazy Taxi (and ironically with car driving mechanics that feel incredibly similar to B2), although it did cause slowdowns in the game
And as for the talk of running it on DC, you could always run crashes at lower FPS, they look cool in slo-mo anyhow
Fox5 said:
And what post frame effects does burnout have? I've been playing 2 for a little while, and haven't seen like any, at least I don't think I have.
As far as the obvious ones go - motion blur, and light blooms (glows of car headlights, and glows from specular shine on car body, building windows, the road, and I think also particles get glows from this) are done via postprocess, at least in PS2 version.
Maybe there's more that isn't so obvious though.