I've added a new demo that does self-shadowing bumpmapping using ambient aperture lighting. It's a faster way to compute self-shadowing than horizon mapping.
The aperture map can be computed fairly quickly on the GPU (which this demo does) but since that shader is too long for Radeon 9x00 cards I've included precomputed aperture maps.
Get it at the usual place
The aperture map can be computed fairly quickly on the GPU (which this demo does) but since that shader is too long for Radeon 9x00 cards I've included precomputed aperture maps.
Get it at the usual place