AC5 looks good but suffers from the same "stay high or be ugly" syndrom.
Not quiteAC5 looks good but suffers from the same "stay high or be ugly" syndrom.
Ironically, most of the time that is not the case, as most PS2 games that I can think of to be marketed with these high res screens actually ended up looking great, and often supported progressive scan.Ludicrous those supersampled shots may be, but Xbox games tend to come closer to them than PS2 games. Most of the time with these nice PS2 shots you have to take into account dirty visible scanlines.
Not quite
Ground detail is really improved compared to AC4
Ironically, most of the time that is not the case, as most PS2 games that I can think of to be marketed with these high res screens actually ended up looking great, and often supported progressive scan.
If you really think that AC5 will look like a low res mess on your TV screen - you can always play AC4 and see for yourself what to expect.
Ug Lee said:Ironically, most of the time that is not the case, as most PS2 games that I can think of to be marketed with these high res screens actually ended up looking great, and often supported progressive scan.
If you really think that AC5 will look like a low res mess on your TV screen - you can always play AC4 and see for yourself what to expect.
I purchased AC4, along with its three predecessors. I'm not arguing that a lot of PS2 games that are marketed with the high quality screens don't end up looking great, but they do not match the high res/AA'd screencaps that are released. Shit, neither do Xbox games, but in the majority of cases it's clear as to what does come closer.
I don't even see how it matters for the question at hand (as those high res screens that people complain about for AC5, always make texuring problems *more* apparent than they are on the TV), but Burnout 2 & 3, Prince of Persia 1 & 2, Tomb Raider AOD, Ghosthunter or Killzone generally have no limited viewspace, and perhaps have varying degrees of texture quality, but rarely have low res textures, and all have excellent image quality.there is not a single PS2 game with sharp crisp texturing, unless it's a game with very limited viewspace.
In the majority of cases, those games support progressive scan (talking about those PS2 games marketed with high res screens), and that's just what you get. 640x resolution with no AA, just as with almost any other game released on other platforms. There are exceptions, of course, like GT4, or Transformers, both of which have image problems that you'd never could tell are there just by looking at the screens, but in the majority of cases, those creens are used to a good measure, and are much more fair represenation of the game, than some crappy videograbs fo example.Shit, neither do Xbox games, but in the majority of cases it's clear as to what does come closer.
Of course, because the only technical thing that ever goes on in any game ever created is rendering high resolution textures.There's nothing technical going on.
PC-Engine said:This picture shows the limitations of the game engine and/or PS2. Ground is a simple flat blurry texture even from afar. There's nothing technical going on. If you want to talk technical, take a look at RSIII.