I would love a formula (explained as well ) so I can work out a theoretical VRAM requirements in a scene.
I would like it to work out texture storage, buffers, AA mode used, AF mode used, textures, width, height, colour depth, geometry in scene and anything else related.
Thanks.
PS: I know I am asking for a formula with 50 variables.
I am hoping to make a personal program so I can calculate all the bandwidth and memory requirements for my video card settings. Mainly so I know what settings are best used.
My current formula:
bitDepth = bitDepth/8;
buffers = 2*antiAliasing+3(front, back, z);
videoMemory = width*height*bitDepth*buffers;
is basically
W * H * 4 * (2N + 3)
1600x1200x4x(2*6(AA_MODE)+3)
= 115MB VRAM eaten up
should I divide by 6 because of colour compression (6:1)?
Sorry if this sounds like the math of a mumbling idiot.
All I have left is average scene geometry and textures.
I would like it to work out texture storage, buffers, AA mode used, AF mode used, textures, width, height, colour depth, geometry in scene and anything else related.
Thanks.
PS: I know I am asking for a formula with 50 variables.
I am hoping to make a personal program so I can calculate all the bandwidth and memory requirements for my video card settings. Mainly so I know what settings are best used.
My current formula:
bitDepth = bitDepth/8;
buffers = 2*antiAliasing+3(front, back, z);
videoMemory = width*height*bitDepth*buffers;
is basically
W * H * 4 * (2N + 3)
1600x1200x4x(2*6(AA_MODE)+3)
= 115MB VRAM eaten up
should I divide by 6 because of colour compression (6:1)?
Sorry if this sounds like the math of a mumbling idiot.
All I have left is average scene geometry and textures.