DaveBaumann said:What-You-See-Is-What-You-Get
Thats so... Um, depressing
DaveBaumann said:What-You-See-Is-What-You-Get
DaveBaumann said:We've seen all there is to see about LMAIII because it no longer exists as a piece of marketting they are pushing. LMAIII is now 'Intellisample' and there is nothing more to say.
Keep an eye open tomorrow.
It's nice to see that you're taking the time to investigate this. Because on page 24 of the preview slideshow I received, there's a statement that reads "The only GPU with 3rd generation Lightspeed Memory Architecture."
Vince said:Overall, I never expected a full out region based deferred renderer, but am surprised that they seem to have taken such a 'traditional' route. I was expecting something more, from a deferred shader to utilizing temporal and spatial cohesion. Perhaps their ambitions of using the NV3x/CineFX core in Offline, High-End (SGI or Pixar-Like renderfarms as Carmack spoke of)) influenced them. <shrug>
DaveBaumann said:Keep an eye open tomorrow.
as for nVidia being beyond the Rampage.... in some ways yes, but in some ways no. and as for the speed of the Rampage, it would have given a GF4 Ti a VERY hard-earned victory and would still be superior in some ways. a lot of people think of the Rampage project as being just like all the other 3Dfx chips, but it was not. the Rampage Project was totally seperate from the Voodoo Project. It wasnt something to scoff at, thats for sure.
It's nice to see that you're taking the time to investigate this. Because on page 24 of the preview slideshow I received, there's a statement that reads "The only GPU with 3rd generation Lightspeed Memory Architecture."
Sage said:as for nVidia being beyond the Rampage.... in some ways yes, but in some ways no. and as for the speed of the Rampage, it would have given a GF4 Ti a VERY hard-earned victory and would still be superior in some ways. a lot of people think of the Rampage project as being just like all the other 3Dfx chips, but it was not. the Rampage Project was totally seperate from the Voodoo Project. It wasnt something to scoff at, thats for sure.
WaltC said:Why would you have expected them to go the exotic route? Since we know for a fact that this chip was designed with the help of 3dfx engineers, a look at the product history of both companies plainly spells out "ramrod rendering" (ie, brute force--with some HZ stuff thrown in there.)
nVidia said at the 3dfx acquisition that it wasn't interested in the GigaPixel tech, and by implication everything associated with it. So I wasn't a bit surprised.
megadrive0088 said:Sage, would you say that NV30 might not be as good as Rampage in some areas?
Vince said:megadrive0088 said:Sage, would you say that NV30 might not be as good as Rampage in some areas?
I hate this icon with a passion, but it's gotta be done...
I'm going to assume your joking and not pull a en masse - Kristoff style. lol
Sage said:as for nVidia being beyond the Rampage.... in some ways yes, but in some ways no. and as for the speed of the Rampage, it would have given a GF4 Ti a VERY hard-earned victory and would still be superior in some ways. a lot of people think of the Rampage project as being just like all the other 3Dfx chips, but it was not. the Rampage Project was totally seperate from the Voodoo Project. It wasnt something to scoff at, thats for sure.
DaveBaumann said:I suspect that might be an earlier revision - when did you recieve it?
Sage said:as for nVidia being beyond the Rampage.... in some ways yes, but in some ways no. and as for the speed of the Rampage, it would have given a GF4 Ti a VERY hard-earned victory and would still be superior in some ways.
a lot of people think of the Rampage project as being just like all the other 3Dfx chips, but it was not. the Rampage Project was totally seperate from the Voodoo Project. It wasnt something to scoff at, thats for sure.
Oh the delicious irony.Vince said:Because nVidia has many very intelligent people who realise that computational and bandwith effeciency could provide a large advantage in the comming generations when your doing heavy shading, which is computationally expensive (Think raytracing in the shader) and your architecture is just pissing it away.
Really, that long ago?I mean Ned Greene was preaching effeciency like 2 years ago.