Hi,
First, an example: Operation Flashpoint, you are controlling a squad of soldiers and need to know where everyone is at all times. This is quite hard, due to the limited "viewport" into the gaming arena. The near 180 degree vision we have in real life is effectively reduced to 90 degrees in games and this affects the feeling of "being there" a lot.
ATI/nvidia support two monitors, matrox supports 3. A two monitor setup is quite useless in most action games, due to the fact that most of the action happens right in front of you and there you have a large area of monitor frame, dividing the image in two.
Matrox solves this problem by adding a center monitor so that we have a clear view of the action in front.
So: Matrox has a great configuration, but crappy (unplayable) performance.
ATI and Nvidia have a crappy configuration but great performance.
So, experts @ B3D:
Why doesn't ATI/Nvidia support more than two monitors?
Can this shortcoming be remedied by the upcoming SLI Configurations we all await? (Alienware/Nvidia/Ati(?)) ?
Let's say that the two graphics cards both support two monitors, maybe it would have been an idea to split all these signals onto four monitors instead of joining them together into one/two?
Of course, a horizontal four monitor setup is no better than a two one but maybe the forth monitor could be placed above/below the center one, for resource view or whatever. (or even better, the two cards load balance the processing of the three monitors, which after all, are just an image, streched across several displays)
Or is this impossible?
Øyvind
First, an example: Operation Flashpoint, you are controlling a squad of soldiers and need to know where everyone is at all times. This is quite hard, due to the limited "viewport" into the gaming arena. The near 180 degree vision we have in real life is effectively reduced to 90 degrees in games and this affects the feeling of "being there" a lot.
ATI/nvidia support two monitors, matrox supports 3. A two monitor setup is quite useless in most action games, due to the fact that most of the action happens right in front of you and there you have a large area of monitor frame, dividing the image in two.
Matrox solves this problem by adding a center monitor so that we have a clear view of the action in front.
So: Matrox has a great configuration, but crappy (unplayable) performance.
ATI and Nvidia have a crappy configuration but great performance.
So, experts @ B3D:
Why doesn't ATI/Nvidia support more than two monitors?
Can this shortcoming be remedied by the upcoming SLI Configurations we all await? (Alienware/Nvidia/Ati(?)) ?
Let's say that the two graphics cards both support two monitors, maybe it would have been an idea to split all these signals onto four monitors instead of joining them together into one/two?
Of course, a horizontal four monitor setup is no better than a two one but maybe the forth monitor could be placed above/below the center one, for resource view or whatever. (or even better, the two cards load balance the processing of the three monitors, which after all, are just an image, streched across several displays)
Or is this impossible?
Øyvind