When MS introduced UWP, it implied a future where games were built and deployed to the Windows Store for PC and XBox use, with "buy once, play anywhere." This should have seen a lot of XBox games appearing on the Windows Store and giving it some more value where it might then have gone on to offer a rival to Steam and a valid software distribution platform.
Well, my wrestling with UWP deployment and the lack of online community around it has me wondering if this idea hasn't really taken off. There are numerous deployment bugs going back months that aren't being fixed. Looking up Play Anywhere games, there's 69 (out of 2400):
https://www.microsoft.com/en-gb/store/top-paid/games/pc?gameCapabilities=XPA&category=
Certainly I'm left thinking I should stick to Steam et al for PC and deploy to XBox Standalone as an XBox title, not Windows Store, and I'm wondering if that's what devs at large are doing? Is Play Anywhere as good as dead? If so, what does that mean for the unified Windows/Xbox future? Are MS going to try something else starting with XBSX?
Well, my wrestling with UWP deployment and the lack of online community around it has me wondering if this idea hasn't really taken off. There are numerous deployment bugs going back months that aren't being fixed. Looking up Play Anywhere games, there's 69 (out of 2400):
https://www.microsoft.com/en-gb/store/top-paid/games/pc?gameCapabilities=XPA&category=
Certainly I'm left thinking I should stick to Steam et al for PC and deploy to XBox Standalone as an XBox title, not Windows Store, and I'm wondering if that's what devs at large are doing? Is Play Anywhere as good as dead? If so, what does that mean for the unified Windows/Xbox future? Are MS going to try something else starting with XBSX?