...or conserve the resources for expensive marketing. I don't think they are done yet.
Frankly, I wouldnt be surprised to see Sony aping this strategy soon enough. Is it really cost effective to carry a large amount of first party staff? Does it deliver the best quality games? It's certainly something that could be argued about.
Excpet recent noise isn't that they're outsourcing, but they don't care for exclusives! I can see their thinking - 90% of games are cross platform and they offer the cheapest entry to those games, so why not sell on the strength of a huge, strong library and the overall system and extra-game functions than try to woo people with a few exclusive titles that, historically, haven't been that effective overall. How many XB360s were sold on account of Viva Pinata, for example? You probably need to sustain a large developer base to get enough chance of a Big Hit, with most of their output being limited interst niche titles or just competing with the 3rd parties.I dont get all the crying over MS RE their first party. Well, thats not true, I do get it, but I think, there overall strategy of outsourcing that stuff...
Considering there are publishers out there making a profit from creating games, I can't see a publishing arm being a bad thing. If EA can produce billions writing and selling games, why shouldn't MS or Sony be able to get a bit of that action too? Only if the in-house studios lost money overall is it financial a reason to cut them off. And in Sony's case it works, having managed to find a few big successes such as SingStar. Again though, I think if you're going this route, you have to go whole-hog. A few developers creating a few titles isn't going to do much for your platform. But if you have lots of output, you'll have both increased chance of getting a big hit (think of studios as lottery tickets - the more you buy, the better your chances!) and the benefit of a diverse library to help with broad appeal.Frankly, I wouldnt be surprised to see Sony aping this strategy soon enough. Is it really cost effective to carry a large amount of first party staff? Does it deliver the best quality games? It's certainly something that could be argued about.
Quite possibly cyclic too. I was big into RTSes in the 16 bit era, but have little interst in them now. 2D platformers had died out, but now they're coming back. I guess people are just all RTSed out, need a break, and in some time they'll be bored of FPSes and wanting to revist some cerebral challenges?The heyday of RTS seems to have passed and the only genre popular on PC are FPS games and consoles have not been hospitable to RTS.
TBH I'm surprised MS, the ultimate software house, is shying away from creating software! They above all others must know how lucractive it can be. I feel as though this is MS saying 'we don't really get how to make games, so we'll leave it to everyone else and focus on the tools and services instead'.
Lionhead anyone? Quite recent acquisition of a major studio.
TBH I'm surprised MS, the ultimate software house, is shying away from creating software! They above all others must know how lucractive it can be. I feel as though this is MS saying 'we don't really get how to make games, so we'll leave it to everyone else and focus on the tools and services instead'.
The bottom line is MS's biggest commercial success's this generation have been from 3rd party exclusives, COD2, Bioshock, Gears of War, Fight Night 3, Oblivion, GRAW, LOst Planet, Dead Rising, Mass Effect etc. It's these titles that have made the 360 software library so strong.
Apart from Halo, the 1st party studios haven't done much to write home about, and their platform's success has in large part been built on these 3rd party relationships. Forza was ok, but ultimately a let down, Rare's games have been ho-hum, Shadowrun was the pits..the list goes on.
I can see why MS would be shifting strategies, it only makes sense given the track record of their internal studios over the last 3 years. It seems as though they're keeping the best, Turn 10, Lionhead...Rare(?) but losing the rest. As long as they continue to be aggressive with their 3rd party relationships, and continue to make their platform easier and cheaper to program for than the competition, MS is on the road to a winning strategy.
If Forza was disappointing, why do you Turn 10 as one of the ones they're keeping?
Because they didn't own Bizarre, and the price for buying them would wipe away years of potential PGR sales.
You're lumping in 3rd party exclusives with 1st party games developed by outside studios. Not only that, you're counting 'timed exclusives' like Oblivion that came out when there was no competing next-gen console, and some games that weren't exclusives at all, like GRAW or FN3.
How's MS' 3rd party exclusive library look now, in 2008? 3rd party exclusives are going to be rarer and rarer. Sony's been saying it for a while (usually in reaction to news about them losing this or that exclusive) but even Mattrick has been saying it lately.
First-party games are the key, but MS' strategy seems to suggest that devs are interchangeable when there's plenty of indication that they're not. When Activision lost Harmonix and had Neversoft work on GH3, it was widely considered to be the inferior game when compared to RB. CoD3 wasn't as good as CoD2 or 4. Hell, with Sony, people watch for the output of Team Ico. It doesn't matter what the next game is, people already love it. (Note: I'm speaking as a gamer here. Activision's dev-rotation strategy certainly paid off in terms of sales, so MS may be successful as well.)
If Forza was disappointing, why do you Turn 10 as one of the ones they're keeping? Same for Rare. Halo was a huge success, but Bungie left regardless. Age of Empires was profitable, but they trimmed Ensemble down. I'm not going to judge MS' strategy as successful or not, but there's a contradiction in what you're saying.
No, I'm lumping all games developed by studios not owned by MS, since the discussion is about the fact they are selling the majority of their studios.
Whether MS published the game or not is not really important, as they can continue to publish 3rd party titles in the future. So, if you want to call that 1st party, be my guest, it's nothing but semantics.
As for FN3, and Oblivion, they were exclsuive console titles, and they are perfect examples of MS's ability to secure exclusive through their timing, development environment, and close relationship to PC. These are all elements that I described as strengths in their strategy.
No, quality developers are the key, it does not matter whether their 1st party or 3rd. What MS has done this generation is identify key games from strong developers, and secure timed exclusivity for those titles. It's worked extremely well.
Actually I didn't pretend to know MS's reasons for keeping T10. Turn 10 is being kept for whatever reason MS has internally, probably because Forza is one of their strongest franchises, and they need T10 to develop both Forza and PGR. Bungie left of their own accord, there was nothing MS could do about it.
MS can't control wholly-owned subsidiaries?
They can't control the individuals that make up those subsidiaries. The staff of Bungie was leaving, MS couldn't do anything about it, so MS let them take the not-very-valuable name in exchange for goodwill.