Hello everyone !
This is my first post in this forum although i have been visiting it for some time .
I've done some reading on motion blur and was quite amazed why this feature wasn't used in the real time 3d graphics market till the this year.
It is important as antialiasing and HDR.
Let me explain why i was so excited from this feature :
When you see a movie ( or playing a game for that matter ) we all know that we see it at 24 still frames per second or more .
In real life the human eye is breaking every second to 24 segments which every one of them is (1/24) 0.0417 seconds long .
Every human eye frame is like exposing a camera for 0.0417 seconds while a video game frame is just a still frame - o seconds .
All video games are Temporal Aliased couse they consisted from 0 seconds frames and not from frames which represent an exposure of 0.0417 seconds .
The human eye can see the difference especially in fast scenes like a fast moving car or even a quick head turn .
Motion Blur is the effect of Temporal ( time based ) Antialiasing which makes the moving scene so much fluid and real .
I hope that new 3d cards and games could make motion blur the right way - so they won't need more then 24 fps .
What do you think ?
This is my first post in this forum although i have been visiting it for some time .
I've done some reading on motion blur and was quite amazed why this feature wasn't used in the real time 3d graphics market till the this year.
It is important as antialiasing and HDR.
Let me explain why i was so excited from this feature :
When you see a movie ( or playing a game for that matter ) we all know that we see it at 24 still frames per second or more .
In real life the human eye is breaking every second to 24 segments which every one of them is (1/24) 0.0417 seconds long .
Every human eye frame is like exposing a camera for 0.0417 seconds while a video game frame is just a still frame - o seconds .
All video games are Temporal Aliased couse they consisted from 0 seconds frames and not from frames which represent an exposure of 0.0417 seconds .
The human eye can see the difference especially in fast scenes like a fast moving car or even a quick head turn .
Motion Blur is the effect of Temporal ( time based ) Antialiasing which makes the moving scene so much fluid and real .
I hope that new 3d cards and games could make motion blur the right way - so they won't need more then 24 fps .
What do you think ?