MistaPi said:Yes, but I would like to know as to why.
- sysram is not a option for (large) textures that is accessed frequently?
- sysram not a option for vertex buffer for high-end gfx cards?
- higher modes of AA an FP precision increases framebuffer size.
All of the above? Something else? Please elaborate.
Probably not, you need the best electrical connections you can get for the sorts of speeds that memory chips utilize. Plus the amount of people that would even consider upgrading videomemory isn't that great either.MasterBaiter said:-edit- Perhaps there could be an option for future motherboards to have a memory slot designed specifically for additional graphics memory.
So I don't expect procedural textures to really make a significant impact on games.