When looking at the rumoured specs of the 1GB version of AMDs 2900 it hit me that I know too little about the texture and sampling stage of the modern pipeline.
Say that these cards provide about 140 GB/s of memory BW. And that the texture operations are controlled by 16(?) texture units. In what cases would you see a substantial performance benefit when comparing with e.g. the roughly 100 GB/s 512MB 2900, or previous generation products?
Unfortunately I do not have very much experience from the gaming perspective, so perhaps these questions are utterly foolish.... For the workstation application I am working on we are 100% bound by the number of texture units. I guess this is because we perform loads of trilinearly filtered volume texture lookups. We saw almost no perf. increase at all for HD2900XT compared to X1900XT.
Say that these cards provide about 140 GB/s of memory BW. And that the texture operations are controlled by 16(?) texture units. In what cases would you see a substantial performance benefit when comparing with e.g. the roughly 100 GB/s 512MB 2900, or previous generation products?
Unfortunately I do not have very much experience from the gaming perspective, so perhaps these questions are utterly foolish.... For the workstation application I am working on we are 100% bound by the number of texture units. I guess this is because we perform loads of trilinearly filtered volume texture lookups. We saw almost no perf. increase at all for HD2900XT compared to X1900XT.