All they say is they use Hoppe's polygon reduction technique, so presumably there is no runtime geometry LOD selection.
Sorry, I probably should have used a different term. In that instance they're talking about texture resolution, not geometry.
All they say is they use Hoppe's polygon reduction technique, so presumably there is no runtime geometry LOD selection.
Yea,Toy Story,thats what i meant.Add nice depth of field in there and they got themselves a cartoon-game :smile:My impressions when watching that was "Toy Story". The same level of cartoonish art style with an absolutely amazing realtime implementation. And happening on 5 year old hardware. Very cool indeed.
I guess this will shut up those people who say nobody pushes the XB360
So ... ready to let go of native texels yet?They've overcome a major problem in content creation related to environments, and also managed to deal with the mountains of data that it created.