http://www.videogamer.com/ps4/chiva...80p_60fps_on_ps4_1080p_30fps_on_xbox_one.html
The game looks "meh" for the most part... but that doesn't really explain why the PS4 has so much of an advantage.
Are developers not optimizing for XB1 memory architecture (ESRAM?)? Or should they have opted for 900p, on getting the framerate at 60fps?
I would have thought XB1 dx11-12 SDK and toolchains would have been so much easier when optimizing and porting PC ports.
The game looks "meh" for the most part... but that doesn't really explain why the PS4 has so much of an advantage.
Are developers not optimizing for XB1 memory architecture (ESRAM?)? Or should they have opted for 900p, on getting the framerate at 60fps?
I would have thought XB1 dx11-12 SDK and toolchains would have been so much easier when optimizing and porting PC ports.
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