In order to do true 64 tap anisotropic filtering (8:1 with trilinear, like NV2x), they would have to be able to loop the pixel back through the pipeline 4 times or they would have to be able to combine all 4 pixel pipelines. Aside from the massive fillrate loss, is this possible at all with parhelia? If not, the maximum that part could do would be 2:1 anisotropy with trilinear, a feature we have since the Geforce256. Their "64 Sample" statement is not clear enough on this one, this could just be the sum of texels the whole chip can fetch per clock, but does not imply it can be applied to one pixel.
Edit: tab->tap
Edit: tab->tap