I recently had a chance to benchmark Millennium P650 graphic card and have some questions regarding numbers I'm getting.
This is what MDolenc fillrate tester gives:
Fillrate Tester
--------------------------
Display adapter: Matrox Millennium P650 - English
Driver version: 6.13.1.1262
Display mode: 1024x768 A8R8G8B8 85Hz
Z-Buffer format: D15S1
--------------------------
FFP - Pure fillrate - 368.880432M pixels/sec
FFP - Z pixel rate - 368.835175M pixels/sec
FFP - Single texture - 368.843658M pixels/sec
FFP - Dual texture - 346.906036M pixels/sec
FFP - Triple texture - 254.664734M pixels/sec
FFP - Quad texture - 253.798920M pixels/sec
PS 1.1 - Simple - 368.864014M pixels/sec
PS 1.4 - Simple - Failed!
PS 2.0 - Simple - Failed!
PS 2.0 PP - Simple - Failed!
PS 2.0 - Longer - Failed!
PS 2.0 PP - Longer - Failed!
PS 2.0 - Longer 4 Registers - Failed!
PS 2.0 PP - Longer 4 Registers - Failed!
PS 2.0 - Per Pixel Lighting - Failed!
PS 2.0 PP - Per Pixel Lighting - Failed!
And this is fillrate reported by 3DMark03:
singletexturing - 237,7 Mtexel
multitexturing - 912,7 Mtexela
Now I know that P650 is 2x4 (pipes x TMU's), so 3DMarks03 numbers are quite logical as multitexturing is roughly 4-times faster. But what about MDolenc numbers, how to interpred them?
Single and Double texturing fillrates are basically the same (there is variation as a result of some bottlenecks possibly), but why there is such a large drop when going to three and four textures?
Zvekan
This is what MDolenc fillrate tester gives:
Fillrate Tester
--------------------------
Display adapter: Matrox Millennium P650 - English
Driver version: 6.13.1.1262
Display mode: 1024x768 A8R8G8B8 85Hz
Z-Buffer format: D15S1
--------------------------
FFP - Pure fillrate - 368.880432M pixels/sec
FFP - Z pixel rate - 368.835175M pixels/sec
FFP - Single texture - 368.843658M pixels/sec
FFP - Dual texture - 346.906036M pixels/sec
FFP - Triple texture - 254.664734M pixels/sec
FFP - Quad texture - 253.798920M pixels/sec
PS 1.1 - Simple - 368.864014M pixels/sec
PS 1.4 - Simple - Failed!
PS 2.0 - Simple - Failed!
PS 2.0 PP - Simple - Failed!
PS 2.0 - Longer - Failed!
PS 2.0 PP - Longer - Failed!
PS 2.0 - Longer 4 Registers - Failed!
PS 2.0 PP - Longer 4 Registers - Failed!
PS 2.0 - Per Pixel Lighting - Failed!
PS 2.0 PP - Per Pixel Lighting - Failed!
And this is fillrate reported by 3DMark03:
singletexturing - 237,7 Mtexel
multitexturing - 912,7 Mtexela
Now I know that P650 is 2x4 (pipes x TMU's), so 3DMarks03 numbers are quite logical as multitexturing is roughly 4-times faster. But what about MDolenc numbers, how to interpred them?
Single and Double texturing fillrates are basically the same (there is variation as a result of some bottlenecks possibly), but why there is such a large drop when going to three and four textures?
Zvekan