DLSS 2.0 (the decent implementation) needs some good chunk of dedicated silicon (only available on Nvidia cards) to properly work. Anyways does it feel like PS5 needs some reconstruction tricks to compete?
Ask me within 3 years when more-and-more prettier shaders and textures are required and starts hammering performance. The day when FPS drops become more common... and the silky framerates that we're witnessing now, becomes less common.