Unknown Soldier
Veteran
60fps or RT? 60fps or RT? UGHH!!! Which will I play it on!!
I think I might stick to RT but will try out 60fps.
I think I might stick to RT but will try out 60fps.
60fps or RT? 60fps or RT? UGHH!!! Which will I play it on!!
I think I might stick to RT but will try out 60fps.
That would do.I’m thinking of finishing the game with RT, then switch to 60fps for the clean up and platinum hunt.
60fps or RT? 60fps or RT? UGHH!!! Which will I play it on!!
I think I might stick to RT but will try out 60fps.
The hair looks amazing too, as the DF video shows. I'm still shocked at the amount of stuff that is in the reflections, including every dynamic pedestrian and car on the streets, from really far away.
And it runs at native 4K?
How did they pull this off?
This looks better than Watchdogs Legion running on a 3080. I am impressed by the draw distances and the overall quality.
That being said, Spider-Man Miles Morales will be my number #1 game for this year, if Cyberpunk 2077 doesn't live up to the hype.
The draw distance are more impressive in Spidey. Also Spidey is native 4K without DLSS tricks.I don't particularly like the Watch_Dogs series, but Legion's RT running at max settings on PC eats up Spidey's RT solution on PS5. That being said, Spider-Man Miles Morales will be my number #1 game for this year, if Cyberpunk 2077 doesn't live up to the hype.
The draw distance are more impressive in Spidey. Also Spidey is native 4K without DLSS tricks.
DLSS 2.0 (the decent implementation) needs some good chunk of dedicated silicon (only available on Nvidia cards) to properly work. Anyways does it feel like PS5 needs some reconstruction tricks to compete?Yes, draw distance and LoD management is pretty impressive in Spider-Man, especially for an open-world cityscape. However, DLSS optimizations aren't really "tricks," but necessary and foward-thinking features on maintaining visual quality without sacrificing performance targets in the process. Hopefully, PS5 hardware has an equivalent of this "trick."